// Date: 2/7/2014 9:18:49 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.pixelutilitys.models.Pokedolls; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class SnorlaxPokedollModel extends ModelBase { //fields ModelRenderer Body_Middle; ModelRenderer Body_Front; ModelRenderer Body_Back; ModelRenderer Leg_Right; ModelRenderer Feet_Right; ModelRenderer Leg_Left; ModelRenderer Feet_Left; ModelRenderer Head; ModelRenderer Ear_Right; ModelRenderer Ear_Left; ModelRenderer Arm_Left; ModelRenderer Arm_Right; public SnorlaxPokedollModel() { textureWidth = 128; textureHeight = 64; Body_Middle = new ModelRenderer(this, 0, 0); Body_Middle.addBox(-8F, -9F, -4F, 16, 18, 8); Body_Middle.setRotationPoint(0F, 15F, 0F); Body_Middle.setTextureSize(64, 32); Body_Middle.mirror = true; setRotation(Body_Middle, 0F, 0F, 0F); Body_Front = new ModelRenderer(this, 0, 26); Body_Front.addBox(-7F, -8F, -6F, 14, 16, 2); Body_Front.setRotationPoint(0F, 15F, 0F); Body_Front.setTextureSize(64, 32); Body_Front.mirror = true; setRotation(Body_Front, 0F, 0F, 0F); Body_Back = new ModelRenderer(this, 0, 44); Body_Back.addBox(-7F, -8F, 4F, 14, 16, 1); Body_Back.setRotationPoint(0F, 15F, 0F); Body_Back.setTextureSize(64, 32); Body_Back.mirror = true; setRotation(Body_Back, 0F, 0F, 0F); Leg_Right = new ModelRenderer(this, 84, 12); Leg_Right.addBox(-7F, 3F, -11F, 6, 6, 6); Leg_Right.setRotationPoint(0F, 15F, 0F); Leg_Right.setTextureSize(64, 32); Leg_Right.mirror = true; setRotation(Leg_Right, 0F, 0.1745329F, 0F); Feet_Right = new ModelRenderer(this, 32, 48); Feet_Right.addBox(-7.5F, 0.5F, -14F, 7, 9, 3); Feet_Right.setRotationPoint(0F, 15F, 0F); Feet_Right.setTextureSize(64, 32); Feet_Right.mirror = true; setRotation(Feet_Right, 0F, 0.1745329F, 0F); Leg_Left = new ModelRenderer(this, 84, 0); Leg_Left.addBox(1F, 3F, -11F, 6, 6, 6); Leg_Left.setRotationPoint(0F, 15F, 0F); Leg_Left.setTextureSize(64, 32); Leg_Left.mirror = true; setRotation(Leg_Left, 0F, -0.1745329F, 0F); Feet_Left = new ModelRenderer(this, 52, 48); Feet_Left.addBox(0.5F, 0.5F, -14F, 7, 9, 3); Feet_Left.setRotationPoint(0F, 15F, 0F); Feet_Left.setTextureSize(64, 32); Feet_Left.mirror = true; setRotation(Feet_Left, 0F, -0.1745329F, 0F); Head = new ModelRenderer(this, 48, 0); Head.addBox(-5F, -16F, -5F, 10, 8, 8); Head.setRotationPoint(0F, 15F, 0F); Head.setTextureSize(64, 32); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); Ear_Right = new ModelRenderer(this, 48, 16); Ear_Right.addBox(-5F, -12.5F, -14F, 2, 4, 4); Ear_Right.setRotationPoint(0F, 15F, 0F); Ear_Right.setTextureSize(64, 32); Ear_Right.mirror = true; setRotation(Ear_Right, -0.7853982F, 0F, 0F); Ear_Left = new ModelRenderer(this, 60, 16); Ear_Left.addBox(3F, -12.5F, -14F, 2, 4, 4); Ear_Left.setRotationPoint(0F, 15F, 0F); Ear_Left.setTextureSize(64, 32); Ear_Left.mirror = true; setRotation(Ear_Left, -0.7853982F, 0F, 0F); Arm_Left = new ModelRenderer(this, 52, 26); Arm_Left.addBox(7F, -6F, -3F, 4, 16, 6); Arm_Left.setRotationPoint(0F, 15F, 0F); Arm_Left.setTextureSize(64, 32); Arm_Left.mirror = true; setRotation(Arm_Left, 0F, 0F, -0.2617994F); Arm_Right = new ModelRenderer(this, 32, 26); Arm_Right.addBox(-11F, -6F, -3F, 4, 16, 6); Arm_Right.setRotationPoint(0F, 15F, 0F); Arm_Right.setTextureSize(64, 32); Arm_Right.mirror = true; setRotation(Arm_Right, 0F, 0F, 0.2617994F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Body_Middle.render(f5); Body_Front.render(f5); Body_Back.render(f5); Leg_Right.render(f5); Feet_Right.render(f5); Leg_Left.render(f5); Feet_Left.render(f5); Head.render(f5); Ear_Right.render(f5); Ear_Left.render(f5); Arm_Left.render(f5); Arm_Right.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }