// Date: 2/7/2014 9:18:49 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models.Pokedolls;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class SnorlaxPokedollModel extends ModelBase {
//fields
ModelRenderer Body_Middle;
ModelRenderer Body_Front;
ModelRenderer Body_Back;
ModelRenderer Leg_Right;
ModelRenderer Feet_Right;
ModelRenderer Leg_Left;
ModelRenderer Feet_Left;
ModelRenderer Head;
ModelRenderer Ear_Right;
ModelRenderer Ear_Left;
ModelRenderer Arm_Left;
ModelRenderer Arm_Right;
public SnorlaxPokedollModel() {
textureWidth = 128;
textureHeight = 64;
Body_Middle = new ModelRenderer(this, 0, 0);
Body_Middle.addBox(-8F, -9F, -4F, 16, 18, 8);
Body_Middle.setRotationPoint(0F, 15F, 0F);
Body_Middle.setTextureSize(64, 32);
Body_Middle.mirror = true;
setRotation(Body_Middle, 0F, 0F, 0F);
Body_Front = new ModelRenderer(this, 0, 26);
Body_Front.addBox(-7F, -8F, -6F, 14, 16, 2);
Body_Front.setRotationPoint(0F, 15F, 0F);
Body_Front.setTextureSize(64, 32);
Body_Front.mirror = true;
setRotation(Body_Front, 0F, 0F, 0F);
Body_Back = new ModelRenderer(this, 0, 44);
Body_Back.addBox(-7F, -8F, 4F, 14, 16, 1);
Body_Back.setRotationPoint(0F, 15F, 0F);
Body_Back.setTextureSize(64, 32);
Body_Back.mirror = true;
setRotation(Body_Back, 0F, 0F, 0F);
Leg_Right = new ModelRenderer(this, 84, 12);
Leg_Right.addBox(-7F, 3F, -11F, 6, 6, 6);
Leg_Right.setRotationPoint(0F, 15F, 0F);
Leg_Right.setTextureSize(64, 32);
Leg_Right.mirror = true;
setRotation(Leg_Right, 0F, 0.1745329F, 0F);
Feet_Right = new ModelRenderer(this, 32, 48);
Feet_Right.addBox(-7.5F, 0.5F, -14F, 7, 9, 3);
Feet_Right.setRotationPoint(0F, 15F, 0F);
Feet_Right.setTextureSize(64, 32);
Feet_Right.mirror = true;
setRotation(Feet_Right, 0F, 0.1745329F, 0F);
Leg_Left = new ModelRenderer(this, 84, 0);
Leg_Left.addBox(1F, 3F, -11F, 6, 6, 6);
Leg_Left.setRotationPoint(0F, 15F, 0F);
Leg_Left.setTextureSize(64, 32);
Leg_Left.mirror = true;
setRotation(Leg_Left, 0F, -0.1745329F, 0F);
Feet_Left = new ModelRenderer(this, 52, 48);
Feet_Left.addBox(0.5F, 0.5F, -14F, 7, 9, 3);
Feet_Left.setRotationPoint(0F, 15F, 0F);
Feet_Left.setTextureSize(64, 32);
Feet_Left.mirror = true;
setRotation(Feet_Left, 0F, -0.1745329F, 0F);
Head = new ModelRenderer(this, 48, 0);
Head.addBox(-5F, -16F, -5F, 10, 8, 8);
Head.setRotationPoint(0F, 15F, 0F);
Head.setTextureSize(64, 32);
Head.mirror = true;
setRotation(Head, 0F, 0F, 0F);
Ear_Right = new ModelRenderer(this, 48, 16);
Ear_Right.addBox(-5F, -12.5F, -14F, 2, 4, 4);
Ear_Right.setRotationPoint(0F, 15F, 0F);
Ear_Right.setTextureSize(64, 32);
Ear_Right.mirror = true;
setRotation(Ear_Right, -0.7853982F, 0F, 0F);
Ear_Left = new ModelRenderer(this, 60, 16);
Ear_Left.addBox(3F, -12.5F, -14F, 2, 4, 4);
Ear_Left.setRotationPoint(0F, 15F, 0F);
Ear_Left.setTextureSize(64, 32);
Ear_Left.mirror = true;
setRotation(Ear_Left, -0.7853982F, 0F, 0F);
Arm_Left = new ModelRenderer(this, 52, 26);
Arm_Left.addBox(7F, -6F, -3F, 4, 16, 6);
Arm_Left.setRotationPoint(0F, 15F, 0F);
Arm_Left.setTextureSize(64, 32);
Arm_Left.mirror = true;
setRotation(Arm_Left, 0F, 0F, -0.2617994F);
Arm_Right = new ModelRenderer(this, 32, 26);
Arm_Right.addBox(-11F, -6F, -3F, 4, 16, 6);
Arm_Right.setRotationPoint(0F, 15F, 0F);
Arm_Right.setTextureSize(64, 32);
Arm_Right.mirror = true;
setRotation(Arm_Right, 0F, 0F, 0.2617994F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body_Middle.render(f5);
Body_Front.render(f5);
Body_Back.render(f5);
Leg_Right.render(f5);
Feet_Right.render(f5);
Leg_Left.render(f5);
Feet_Left.render(f5);
Head.render(f5);
Ear_Right.render(f5);
Ear_Left.render(f5);
Arm_Left.render(f5);
Arm_Right.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}