// Date: 2/7/2014 9:14:29 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.pixelutilitys.models.Pokedolls;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class AronPokedollModel extends ModelBase {
//fields
ModelRenderer Body;
ModelRenderer Head_Middle;
ModelRenderer Head_Bottom;
ModelRenderer Head_Top;
ModelRenderer Body_Spike;
ModelRenderer Front_Leg_Left;
ModelRenderer Front_Leg_Right;
ModelRenderer Rear_Leg_Right;
ModelRenderer Rear_Leg_Left;
ModelRenderer Body_Back;
ModelRenderer Neck;
public AronPokedollModel() {
textureWidth = 64;
textureHeight = 32;
Body = new ModelRenderer(this, 0, 10);
Body.addBox(-2F, -2F, -2.5F, 4, 4, 5);
Body.setRotationPoint(0F, 20.5F, 0F);
Body.setTextureSize(64, 32);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
Head_Middle = new ModelRenderer(this, 0, 0);
Head_Middle.addBox(-2.5F, -7.5F, -3F, 5, 5, 5);
Head_Middle.setRotationPoint(0F, 20.5F, 0F);
Head_Middle.setTextureSize(64, 32);
Head_Middle.mirror = true;
setRotation(Head_Middle, 1.047198F, 0F, 0F);
Head_Bottom = new ModelRenderer(this, 0, 25);
Head_Bottom.addBox(-2F, -7F, -4.5F, 4, 4, 2);
Head_Bottom.setRotationPoint(0F, 20.5F, 0F);
Head_Bottom.setTextureSize(64, 32);
Head_Bottom.mirror = true;
setRotation(Head_Bottom, 1.047198F, 0F, 0F);
Head_Top = new ModelRenderer(this, 0, 19);
Head_Top.addBox(-2F, -7F, 1.5F, 4, 4, 2);
Head_Top.setRotationPoint(0F, 20.5F, 0F);
Head_Top.setTextureSize(64, 32);
Head_Top.mirror = true;
setRotation(Head_Top, 1.047198F, 0F, 0F);
Body_Spike = new ModelRenderer(this, 20, 0);
Body_Spike.addBox(-1F, -4.5F, -1F, 2, 3, 2);
Body_Spike.setRotationPoint(0F, 20.5F, 0F);
Body_Spike.setTextureSize(64, 32);
Body_Spike.mirror = true;
setRotation(Body_Spike, -0.2617994F, 0F, 0F);
Front_Leg_Left = new ModelRenderer(this, 20, 5);
Front_Leg_Left.addBox(-0.5F, 0F, -0.5F, 1, 3, 1);
Front_Leg_Left.setRotationPoint(1F, 21.5F, -1.5F);
Front_Leg_Left.setTextureSize(64, 32);
Front_Leg_Left.mirror = true;
setRotation(Front_Leg_Left, 0F, 0.7853982F, -0.7853982F);
Front_Leg_Right = new ModelRenderer(this, 24, 5);
Front_Leg_Right.addBox(-0.5F, 0F, -0.5F, 1, 3, 1);
Front_Leg_Right.setRotationPoint(-1F, 21.5F, -1.5F);
Front_Leg_Right.setTextureSize(64, 32);
Front_Leg_Right.mirror = true;
setRotation(Front_Leg_Right, 0F, -0.7853982F, 0.7853982F);
Rear_Leg_Right = new ModelRenderer(this, 24, 9);
Rear_Leg_Right.addBox(-0.5F, 0F, -0.5F, 1, 3, 1);
Rear_Leg_Right.setRotationPoint(-1F, 21.5F, 1.5F);
Rear_Leg_Right.setTextureSize(64, 32);
Rear_Leg_Right.mirror = true;
setRotation(Rear_Leg_Right, 0F, 0.7853982F, 0.7853982F);
Rear_Leg_Left = new ModelRenderer(this, 20, 9);
Rear_Leg_Left.addBox(-0.5F, 0F, -0.5F, 1, 3, 1);
Rear_Leg_Left.setRotationPoint(1F, 21.5F, 1.5F);
Rear_Leg_Left.setTextureSize(64, 32);
Rear_Leg_Left.mirror = true;
setRotation(Rear_Leg_Left, 0F, -0.7853982F, -0.7853982F);
Body_Back = new ModelRenderer(this, 20, 13);
Body_Back.addBox(-1.5F, -1.5F, 2.5F, 3, 3, 1);
Body_Back.setRotationPoint(0F, 20.5F, 0F);
Body_Back.setTextureSize(64, 32);
Body_Back.mirror = true;
setRotation(Body_Back, 0F, 0F, 0F);
Neck = new ModelRenderer(this, 20, 17);
Neck.addBox(-1.5F, -1.5F, -3.5F, 3, 2, 1);
Neck.setRotationPoint(0F, 20.5F, 0F);
Neck.setTextureSize(64, 32);
Neck.mirror = true;
setRotation(Neck, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body.render(f5);
Head_Middle.render(f5);
Head_Bottom.render(f5);
Head_Top.render(f5);
Body_Spike.render(f5);
Front_Leg_Left.render(f5);
Front_Leg_Right.render(f5);
Rear_Leg_Right.render(f5);
Rear_Leg_Left.render(f5);
Body_Back.render(f5);
Neck.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}