package org.osm2world.core.target.common.lighting; import java.awt.Color; import org.osm2world.core.math.VectorXYZ; /** * parameters that describe lighting affecting the entire scene; immutable */ public class GlobalLightingParameters { public final Color globalAmbientColor; /** * source of the scene's directional lighting; * null disables it and leaves only ambient lighting */ public final VectorXYZ lightFromDirection; public final Color lightColorDiffuse; public final Color lightColorSpecular; private GlobalLightingParameters( Color globalAmbientLight, VectorXYZ lightFromDirection, Color lightColorDiffuse, Color lightColorSpecular) { this.globalAmbientColor = globalAmbientLight; this.lightFromDirection = lightFromDirection; this.lightColorDiffuse = lightColorDiffuse; this.lightColorSpecular = lightColorSpecular; } public static final GlobalLightingParameters DEFAULT = new GlobalLightingParameters( new Color(1.0f, 1.0f, 1.0f), new VectorXYZ(1.0, 1.5, -1.0), Color.WHITE, Color.WHITE); }