/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.nui.layers.hud; import org.terasology.engine.Time; import org.terasology.entitySystem.entity.EntityRef; import org.terasology.logic.inventory.SelectedInventorySlotComponent; import org.terasology.logic.players.LocalPlayer; import org.terasology.registry.In; import org.terasology.rendering.nui.databinding.ReadOnlyBinding; import org.terasology.rendering.nui.layers.ingame.inventory.InventoryCell; public class InventoryHud extends CoreHudWidget { @In private LocalPlayer localPlayer; @In private Time time; private UICrosshair crosshair; @Override public void initialise() { for (InventoryCell cell : findAll(InventoryCell.class)) { cell.bindSelected(new SlotSelectedBinding(cell.getTargetSlot(), localPlayer)); cell.bindTargetInventory(new ReadOnlyBinding<EntityRef>() { @Override public EntityRef get() { return localPlayer.getCharacterEntity(); } }); } crosshair = find("crosshair", UICrosshair.class); } public void setChargeAmount(float amount) { crosshair.setChargeAmount(amount); } private static final class SlotSelectedBinding extends ReadOnlyBinding<Boolean> { private int slot; private LocalPlayer localPlayer; private SlotSelectedBinding(int slot, LocalPlayer localPlayer) { this.slot = slot; this.localPlayer = localPlayer; } @Override public Boolean get() { SelectedInventorySlotComponent component = localPlayer.getCharacterEntity().getComponent(SelectedInventorySlotComponent.class); return component != null && component.slot == slot; } } }