/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.nui.layers.hud;
import org.terasology.engine.Time;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.logic.inventory.SelectedInventorySlotComponent;
import org.terasology.logic.players.LocalPlayer;
import org.terasology.registry.In;
import org.terasology.rendering.nui.databinding.ReadOnlyBinding;
import org.terasology.rendering.nui.layers.ingame.inventory.InventoryCell;
public class InventoryHud extends CoreHudWidget {
@In
private LocalPlayer localPlayer;
@In
private Time time;
private UICrosshair crosshair;
@Override
public void initialise() {
for (InventoryCell cell : findAll(InventoryCell.class)) {
cell.bindSelected(new SlotSelectedBinding(cell.getTargetSlot(), localPlayer));
cell.bindTargetInventory(new ReadOnlyBinding<EntityRef>() {
@Override
public EntityRef get() {
return localPlayer.getCharacterEntity();
}
});
}
crosshair = find("crosshair", UICrosshair.class);
}
public void setChargeAmount(float amount) {
crosshair.setChargeAmount(amount);
}
private static final class SlotSelectedBinding extends ReadOnlyBinding<Boolean> {
private int slot;
private LocalPlayer localPlayer;
private SlotSelectedBinding(int slot, LocalPlayer localPlayer) {
this.slot = slot;
this.localPlayer = localPlayer;
}
@Override
public Boolean get() {
SelectedInventorySlotComponent component = localPlayer.getCharacterEntity().getComponent(SelectedInventorySlotComponent.class);
return component != null && component.slot == slot;
}
}
}