/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.input.device;
import org.terasology.input.ButtonState;
import org.terasology.input.Input;
import org.terasology.math.geom.Vector2i;
/**
*/
public final class MouseAction {
private final Input input;
private final ButtonState state;
private final int delta;
private final Vector2i mousePosition;
public MouseAction(Input input, ButtonState state, Vector2i mousePosition) {
this.mousePosition = mousePosition;
this.input = input;
this.state = state;
this.delta = 0;
}
public MouseAction(Input input, int delta, Vector2i mousePosition) {
this.mousePosition = mousePosition;
this.input = input;
this.state = ButtonState.DOWN;
this.delta = delta;
}
/**
* @return Whether this is an axis action (e.g. a mouse wheel or volume knob)
*/
public boolean isAxisAction() {
return delta != 0;
}
/**
* @return The type of input involved in this action (mouse button/mouse wheel)
*/
public Input getInput() {
return input;
}
/**
* @return The state of that input button
*/
public ButtonState getState() {
return state;
}
/**
* @return For axis actions, the change in value
*/
public int getTurns() {
return delta;
}
public Vector2i getMousePosition() {
return mousePosition;
}
@Override
public String toString() {
return "MouseAction [" + this.input + ", mouse: " + mousePosition + " (" + state + ")]";
}
}