/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.input.device; import org.terasology.input.ButtonState; import org.terasology.input.Input; import org.terasology.math.geom.Vector2i; /** */ public final class MouseAction { private final Input input; private final ButtonState state; private final int delta; private final Vector2i mousePosition; public MouseAction(Input input, ButtonState state, Vector2i mousePosition) { this.mousePosition = mousePosition; this.input = input; this.state = state; this.delta = 0; } public MouseAction(Input input, int delta, Vector2i mousePosition) { this.mousePosition = mousePosition; this.input = input; this.state = ButtonState.DOWN; this.delta = delta; } /** * @return Whether this is an axis action (e.g. a mouse wheel or volume knob) */ public boolean isAxisAction() { return delta != 0; } /** * @return The type of input involved in this action (mouse button/mouse wheel) */ public Input getInput() { return input; } /** * @return The state of that input button */ public ButtonState getState() { return state; } /** * @return For axis actions, the change in value */ public int getTurns() { return delta; } public Vector2i getMousePosition() { return mousePosition; } @Override public String toString() { return "MouseAction [" + this.input + ", mouse: " + mousePosition + " (" + state + ")]"; } }