/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.assets.material;
import org.terasology.assets.AssetType;
import org.terasology.assets.ResourceUrn;
import org.terasology.math.geom.Matrix3f;
import org.terasology.math.geom.Matrix4f;
import org.terasology.math.geom.Vector2f;
import org.terasology.math.geom.Vector3f;
import org.terasology.math.geom.Vector4f;
import org.terasology.rendering.assets.shader.ShaderProgramFeature;
import org.terasology.rendering.assets.texture.Texture;
import org.terasology.rendering.cameras.Camera;
import java.nio.FloatBuffer;
public abstract class BaseMaterial extends Material {
protected BaseMaterial(ResourceUrn urn, AssetType<?, MaterialData> assetType) {
super(urn, assetType);
}
@Override
public abstract void recompile();
@Override
public abstract void enable();
@Override
public abstract void setFloat(String name, float f, boolean currentOnly);
@Override
public abstract void setFloat1(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setFloat2(String name, float f1, float f2, boolean currentOnly);
@Override
public abstract void setFloat2(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setFloat3(String name, float f1, float f2, float f3, boolean currentOnly);
@Override
public abstract void setFloat3(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setFloat4(String name, float f1, float f2, float f3, float f4, boolean currentOnly);
@Override
public abstract void setFloat4(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setInt(String name, int i, boolean currentOnly);
@Override
public abstract void setBoolean(String name, boolean value, boolean currentOnly);
@Override
public abstract void setMatrix3(String name, Matrix3f matrix, boolean currentOnly);
@Override
public abstract void setMatrix3(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setMatrix4(String name, Matrix4f matrix, boolean currentOnly);
@Override
public abstract void setMatrix4(String name, FloatBuffer buffer, boolean currentOnly);
@Override
public abstract void setTexture(String name, Texture texture);
@Override
public abstract boolean supportsFeature(ShaderProgramFeature feature);
@Override
public abstract void activateFeature(ShaderProgramFeature feature);
@Override
public abstract void deactivateFeature(ShaderProgramFeature feature);
@Override
public abstract void deactivateFeatures(ShaderProgramFeature... features);
@Override
public abstract void bindTextures();
@Override
public void setFloat(String name, float f) {
setFloat(name, f, false);
}
@Override
public void setFloat1(String name, FloatBuffer buffer) {
setFloat1(name, buffer, false);
}
@Override
public void setFloat2(String name, float f1, float f2) {
setFloat2(name, f1, f2, false);
}
@Override
public void setFloat2(String name, Vector2f value) {
setFloat2(name, value.x, value.y);
}
@Override
public void setFloat2(String name, Vector2f value, boolean currentOnly) {
setFloat2(name, value.x, value.y, currentOnly);
}
@Override
public void setFloat2(String name, FloatBuffer buffer) {
setFloat2(name, buffer, false);
}
@Override
public void setFloat3(String name, float f1, float f2, float f3) {
setFloat3(name, f1, f2, f3, false);
}
@Override
public void setFloat3(String name, Vector3f value) {
setFloat3(name, value.x, value.y, value.z);
}
@Override
public void setFloat3(String name, Vector3f value, boolean currentOnly) {
setFloat3(name, value.x, value.y, value.z, currentOnly);
}
@Override
public void setFloat3(String name, FloatBuffer buffer) {
setFloat3(name, buffer, false);
}
@Override
public void setFloat4(String name, float f1, float f2, float f3, float f4) {
setFloat4(name, f1, f2, f3, f4, false);
}
@Override
public void setFloat4(String name, Vector4f value) {
setFloat4(name, value.x, value.y, value.z, value.w);
}
@Override
public void setFloat4(String name, Vector4f value, boolean currentOnly) {
setFloat4(name, value.x, value.y, value.z, value.w, currentOnly);
}
@Override
public void setFloat4(String name, FloatBuffer buffer) {
setFloat4(name, buffer, false);
}
@Override
public void setInt(String name, int i) {
setInt(name, i, false);
}
@Override
public void setBoolean(String name, boolean value) {
setBoolean(name, value, false);
}
@Override
public void setMatrix3(String name, Matrix3f matrix) {
setMatrix3(name, matrix, false);
}
@Override
public void setMatrix3(String name, FloatBuffer buffer) {
setMatrix3(name, buffer, false);
}
@Override
public void setMatrix4(String name, Matrix4f matrix) {
setMatrix4(name, matrix, false);
}
@Override
public void setMatrix4(String name, FloatBuffer buffer) {
setMatrix3(name, buffer, false);
}
@Override
public void setCamera(Camera camera) {
setMatrix4("viewMatrix", camera.getViewMatrix(), true);
setMatrix4("projMatrix", camera.getProjectionMatrix(), true);
setMatrix4("viewProjMatrix", camera.getViewProjectionMatrix(), true);
setMatrix4("invProjMatrix", camera.getInverseProjectionMatrix(), true);
}
}