/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.logic.characters; import com.google.common.collect.Lists; import org.terasology.entitySystem.Component; import org.terasology.rendering.assets.animation.MeshAnimation; import java.util.List; /** * The component gets currently only used as container for the walk animations, * but will in future also store the walk speed. * */ public class WalkComponent implements Component { /** * A pool of walk animations. It gets currently only used by behavior trees to make a skeletal mesh perform a * walk animation loop. The animations of the pool will be picked by random. The result is a randomized animation * loop. The same animation can be put multiple times in the pool, so that it will be chosen more frequently. */ public List<MeshAnimation> animationPool = Lists.newArrayList(); }