/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.BuilderSampleGameplay.world;
import org.terasology.math.geom.BaseVector2i;
import org.terasology.math.geom.Rect2i;
import org.terasology.math.geom.Vector2f;
import org.terasology.utilities.procedural.Noise;
import org.terasology.utilities.procedural.SimplexNoise;
import org.terasology.utilities.procedural.SubSampledNoise;
import org.terasology.world.generation.Border3D;
import org.terasology.world.generation.FacetProvider;
import org.terasology.world.generation.GeneratingRegion;
import org.terasology.world.generation.Produces;
import org.terasology.world.generation.facets.SurfaceHeightFacet;
@Produces(SurfaceHeightFacet.class)
public class SurfaceProvider implements FacetProvider {
private Noise surfaceNoise;
@Override
public void setSeed(long seed) {
surfaceNoise = new SubSampledNoise(new SimplexNoise(seed), new Vector2f(0.01f, 0.01f), 1);
}
@Override
public void process(GeneratingRegion region) {
// Create our surface height facet (we will get into borders later)
Border3D border = region.getBorderForFacet(SurfaceHeightFacet.class);
SurfaceHeightFacet facet = new SurfaceHeightFacet(region.getRegion(), border);
// loop through every position on our 2d array
Rect2i processRegion = facet.getWorldRegion();
for (BaseVector2i position : processRegion.contents()) {
facet.setWorld(position, surfaceNoise.noise(position.x(), position.y()) * 20);
}
// give our newly created and populated facet to the region
region.setRegionFacet(SurfaceHeightFacet.class, facet);
}
}