/* * Copyright 2016 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.BuilderSampleGameplay.world; import org.terasology.math.geom.BaseVector2i; import org.terasology.math.geom.Rect2i; import org.terasology.math.geom.Vector2f; import org.terasology.utilities.procedural.Noise; import org.terasology.utilities.procedural.SimplexNoise; import org.terasology.utilities.procedural.SubSampledNoise; import org.terasology.world.generation.Border3D; import org.terasology.world.generation.FacetProvider; import org.terasology.world.generation.GeneratingRegion; import org.terasology.world.generation.Produces; import org.terasology.world.generation.facets.SurfaceHeightFacet; @Produces(SurfaceHeightFacet.class) public class SurfaceProvider implements FacetProvider { private Noise surfaceNoise; @Override public void setSeed(long seed) { surfaceNoise = new SubSampledNoise(new SimplexNoise(seed), new Vector2f(0.01f, 0.01f), 1); } @Override public void process(GeneratingRegion region) { // Create our surface height facet (we will get into borders later) Border3D border = region.getBorderForFacet(SurfaceHeightFacet.class); SurfaceHeightFacet facet = new SurfaceHeightFacet(region.getRegion(), border); // loop through every position on our 2d array Rect2i processRegion = facet.getWorldRegion(); for (BaseVector2i position : processRegion.contents()) { facet.setWorld(position, surfaceNoise.noise(position.x(), position.y()) * 20); } // give our newly created and populated facet to the region region.setRegionFacet(SurfaceHeightFacet.class, facet); } }