/* * Copyright 2016 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.dag.stateChanges; import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST; import org.terasology.rendering.dag.RenderPipelineTask; import org.terasology.rendering.dag.StateChange; import org.terasology.rendering.dag.tasks.DisableStateParameterTask; import org.terasology.rendering.dag.tasks.EnableStateParameterTask; /** * Instances of this class disable OpenGL's depth test, allowing the processing of fragments * that would normally fail the test and would therefore be discarded. * * Notice that by default OpenGL has depth testing disabled but in Terasology's defaults it is enabled, * as depth testing is used by many nodes. It's important then to use this StateChange so that each * node requiring no depth testing disables it and re-enables it after the process() method has been * executed. */ public final class DisableDepthTest extends SetStateParameter { private static final int PARAMETER = GL_DEPTH_TEST; private static final String PARAMETER_NAME = "GL_DEPTH_TEST"; private static StateChange defaultInstance = new DisableDepthTest(true); private static RenderPipelineTask enablingTask = new EnableStateParameterTask(PARAMETER, PARAMETER_NAME); private static RenderPipelineTask disablingTask = new DisableStateParameterTask(PARAMETER, PARAMETER_NAME); /** * Constructs an instance of this StateChange. This is can be used in a node's initialise() method in * the form: * * addDesiredStateChange(new DisableDepthTest()); * * This trigger the inclusion of a DisableStateParameterTask instance and an EnableStateParameterTask instance * in the rendering task list, each instance disabling/enabling respectively the GL_DEPTH_TEST mode. The * two task instance frame the execution of a node's process() method unless they are deemed redundant, * i.e. because the upstream or downstream node also disables the depth testing. */ public DisableDepthTest() { this(false); } private DisableDepthTest(boolean enabled) { super(GL_DEPTH_TEST, enabled); } @Override public StateChange getDefaultInstance() { return defaultInstance; } @Override protected RenderPipelineTask getDisablingTask() { return disablingTask; } @Override protected RenderPipelineTask getEnablingTask() { return enablingTask; } @Override public boolean isTheDefaultInstance() { return this.equals(defaultInstance); } }