/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.entitySystem.systems; /** */ public interface ComponentSystem { /** * Called to initialise the system. This occurs after injection, but before other systems are necessarily initialised, so they should not be interacted with */ void initialise(); /** * Called after all systems are initialised, but before the game is loaded */ void preBegin(); /** * Called after the game is loaded, right before first frame */ void postBegin(); /** * Called before the game is saved (this may be after shutdown) */ void preSave(); /** * Called after the game is saved */ void postSave(); /** * Called right before the game is shut down */ void shutdown(); }