/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.entitySystem.systems;
/**
*/
public interface ComponentSystem {
/**
* Called to initialise the system. This occurs after injection, but before other systems are necessarily initialised, so they should not be interacted with
*/
void initialise();
/**
* Called after all systems are initialised, but before the game is loaded
*/
void preBegin();
/**
* Called after the game is loaded, right before first frame
*/
void postBegin();
/**
* Called before the game is saved (this may be after shutdown)
*/
void preSave();
/**
* Called after the game is saved
*/
void postSave();
/**
* Called right before the game is shut down
*/
void shutdown();
}