/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.world.block.shapes; import com.bulletphysics.collision.shapes.CollisionShape; import org.terasology.assets.Asset; import org.terasology.assets.AssetType; import org.terasology.assets.ResourceUrn; import org.terasology.math.Rotation; import org.terasology.math.Side; import org.terasology.math.geom.Vector3f; import org.terasology.world.block.BlockPart; /** * Describes a shape that a block can take. The shape may also be rotated if not symmetrical. * */ public abstract class BlockShape extends Asset<BlockShapeData> { public BlockShape(ResourceUrn urn, AssetType<?, BlockShapeData> assetType) { super(urn, assetType); } /** * @return The display name for the shape - used as a suffix for blocks automatically generated using the shape. */ public abstract String getDisplayName(); /** * @param part * @return The mesh part for the given part of the block, or null if it has none */ public abstract BlockMeshPart getMeshPart(BlockPart part); /** * @param side * @return Whether the given side blocks */ public abstract boolean isBlockingSide(Side side); /** * @param rot * @return The collision shape for the given rotation */ public abstract CollisionShape getCollisionShape(Rotation rot); /** * @param rot * @return The collision offset for the given rotation */ public abstract Vector3f getCollisionOffset(Rotation rot); /** * @return Is this block shape's collision symmetric when altering yaw. */ public abstract boolean isCollisionYawSymmetric(); }