/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.characters;
import com.google.common.collect.Lists;
import org.terasology.audio.StaticSound;
import org.terasology.entitySystem.Component;
import java.util.List;
/**
*/
public final class CharacterSoundComponent implements Component {
public List<StaticSound> footstepSounds = Lists.newArrayList();
public List<StaticSound> damageSounds = Lists.newArrayList();
public List<StaticSound> landingSounds = Lists.newArrayList();
public List<StaticSound> jumpSounds = Lists.newArrayList();
public List<StaticSound> deathSounds = Lists.newArrayList();
public List<StaticSound> respawnSounds = Lists.newArrayList();
// TODO: put these on components on the liquid block prefabs instead (for per-liquid swim sounds)
public List<StaticSound> swimSounds = Lists.newArrayList();
public List<StaticSound> enterWaterSounds = Lists.newArrayList();
public List<StaticSound> leaveWaterSounds = Lists.newArrayList();
public float footstepVolume = 1.0f;
public float damageVolume = 1.0f;
public float jumpVolume = 1.0f;
public float landingVolume = 1.0f;
public float deathVolume = 1.0f;
public float respawnVolume = 1.0f;
public float swimmingVolume = 1.0f;
public float diveVolume = 1.0f;
public long lastSoundTime;
}