/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.world.generator;
import org.terasology.engine.SimpleUri;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.logic.spawner.FixedSpawner;
import org.terasology.math.geom.Vector3f;
import org.terasology.world.chunks.CoreChunk;
import org.terasology.world.generation.EntityBuffer;
import org.terasology.world.generation.World;
public interface WorldGenerator {
SimpleUri getUri();
String getWorldSeed();
void setWorldSeed(String seed);
void createChunk(CoreChunk chunk, EntityBuffer buffer);
void initialize();
WorldConfigurator getConfigurator();
World getWorld();
/**
* Determines a spawn position suitable for this world, such as that used to spawn the initial player.
* The default implementation simply picks a position in the very center of the world.
* @param entity the entity related to spawning, if needed (or not). Can be ignored.
* @return the chosen position
*/
default Vector3f getSpawnPosition(EntityRef entity) {
return new FixedSpawner(0, 0).getSpawnPosition(getWorld(), entity);
}
}