/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.engine.subsystem.headless.assets;
import org.terasology.assets.AssetType;
import org.terasology.assets.ResourceUrn;
import org.terasology.math.geom.Matrix3f;
import org.terasology.math.geom.Matrix4f;
import org.terasology.rendering.assets.material.BaseMaterial;
import org.terasology.rendering.assets.material.MaterialData;
import org.terasology.rendering.assets.shader.ShaderProgramFeature;
import org.terasology.rendering.assets.texture.Texture;
import java.nio.FloatBuffer;
public class HeadlessMaterial extends BaseMaterial {
private MaterialData data;
public HeadlessMaterial(ResourceUrn urn, AssetType<?, MaterialData> assetType, MaterialData data) {
super(urn, assetType);
reload(data);
}
@Override
protected void doReload(MaterialData newData) {
this.data = newData;
}
@Override
public boolean isRenderable() {
return true;
}
@Override
public void recompile() {
// Do nothing
}
@Override
public void enable() {
// Do nothing
}
@Override
public void setFloat(String name, float f, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat1(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat2(String name, float f1, float f2, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat2(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat3(String name, float f1, float f2, float f3, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat3(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat4(String name, float f1, float f2, float f3, float f4, boolean currentOnly) {
// Do nothing
}
@Override
public void setFloat4(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setInt(String name, int i, boolean currentOnly) {
// Do nothing
}
@Override
public void setBoolean(String name, boolean value, boolean currentOnly) {
// Do nothing
}
@Override
public void setMatrix3(String name, Matrix3f matrix, boolean currentOnly) {
// Do nothing
}
@Override
public void setMatrix3(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setMatrix4(String name, Matrix4f matrix, boolean currentOnly) {
// Do nothing
}
@Override
public void setMatrix4(String name, FloatBuffer buffer, boolean currentOnly) {
// Do nothing
}
@Override
public void setTexture(String name, Texture texture) {
// Do nothing
}
@Override
public boolean supportsFeature(ShaderProgramFeature feature) {
return false;
}
@Override
public void activateFeature(ShaderProgramFeature feature) {
// Do nothing
}
@Override
public void deactivateFeature(ShaderProgramFeature feature) {
// Do nothing
}
@Override
public void deactivateFeatures(ShaderProgramFeature... features) {
// Do nothing
}
@Override
public void bindTextures() {
// Do nothing
}
}