/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.entitySystem.systems; import org.terasology.network.NetworkMode; /** * Enumeration of registration modes for ComponentSystems. * The registration mode dictates if a component system should be run locally or not. * */ public enum RegisterMode { /** * Always */ ALWAYS(true, true, true), /** * Only if the application is acting as the authority (single player, listen or dedicated server) */ AUTHORITY(true, false, true), /** * Only if the application is hosting a player (single player, remote client or listen server) */ CLIENT(true, true, false), /** * Only if the application is a remote client. */ REMOTE_CLIENT(false, true, false); private boolean validWhenAuthority; private boolean validWhenRemote; private boolean validWhenHeadless; RegisterMode(boolean validWhenAuthority, boolean validWhenRemote, boolean validWhenHeadless) { this.validWhenAuthority = validWhenAuthority; this.validWhenRemote = validWhenRemote; this.validWhenHeadless = validWhenHeadless; } public boolean isValidFor(NetworkMode mode, boolean headless) { return ((mode.isAuthority()) ? validWhenAuthority : validWhenRemote) && (!headless || validWhenHeadless); } }