/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.core.debug;
import java.util.HashMap;
import java.util.Map;
import org.terasology.context.Context;
import org.terasology.logic.players.LocalPlayer;
import org.terasology.math.Region3i;
import org.terasology.math.geom.Vector3i;
import org.terasology.world.WorldProvider;
import org.terasology.world.block.Block;
import org.terasology.world.block.BlockManager;
/**
* Can benchmark either {@link WorldProvider#setBlock(Vector3i, Block)} or {@link WorldProvider#setBlocks(Map)}
* depending on a constructor argument.
*/
class BlockPlacementBenchmark extends AbstractBenchmarkInstance {
private final WorldProvider worldProvider;
private final Region3i region3i;
private final Block air;
private final Block stone;
private final boolean useSetBlocksInsteadOfSetBlock;
private Block blockToPlace;
BlockPlacementBenchmark(Context context, boolean useSetBlocksInsteadOfSetBlock) {
this.worldProvider = context.get(org.terasology.world.WorldProvider.class);
LocalPlayer localPlayer = context.get(LocalPlayer.class);
this.region3i = BenchmarkScreen.getChunkRegionAbove(localPlayer.getPosition());
BlockManager blockManager = context.get(BlockManager.class);
this.stone = blockManager.getBlock("Core:Stone");
this.useSetBlocksInsteadOfSetBlock = useSetBlocksInsteadOfSetBlock;
this.air = blockManager.getBlock("engine:air");
blockToPlace = stone;
}
@Override
public void runStep() {
if (useSetBlocksInsteadOfSetBlock) {
Map<Vector3i, Block> blocksToPlace = new HashMap<>();
for (Vector3i v : region3i) {
blocksToPlace.put(v, blockToPlace);
}
worldProvider.setBlocks(blocksToPlace);
} else {
for (Vector3i v : region3i) {
worldProvider.setBlock(v, blockToPlace);
}
}
if (blockToPlace == stone) {
blockToPlace = air;
} else {
blockToPlace = stone;
}
}
}