/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.world.time; import org.terasology.entitySystem.systems.ComponentSystem; /** */ public interface WorldTime extends ComponentSystem { /** * The length of a day in milli-seconds */ long DAY_LENGTH = 1000 * 60 * 60 * 24; /** * The number of timer tick events per day. * This must be a divisor of {@link #DAY_LENGTH} to avoid rounding issues. */ long TICK_EVENTS_PER_DAY = 100; long TICK_EVENT_RATE = DAY_LENGTH / TICK_EVENTS_PER_DAY; /** * @return World time in milliseconds. */ long getMilliseconds(); /** * @return World time in seconds */ float getSeconds(); /** * World time starts at midnight of the first day being 0, midnight of the second day being 1 and so on. * * @return World time in days */ float getDays(); /** * The world time progresses at a different rate to game time, generally faster. * * @return The ratio of world time to real time. */ float getTimeRate(); /** * Immediately updates the world time * * @param time */ void setMilliseconds(long time); /** * Sets the world time in terms of days * * @param timeInDays */ void setDays(float timeInDays); }