/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.world.generation;
import org.terasology.engine.SimpleUri;
import org.terasology.world.chunks.CoreChunk;
import org.terasology.world.generator.WorldConfigurator;
import org.terasology.world.generator.WorldGenerator;
public abstract class BaseFacetedWorldGenerator implements WorldGenerator {
private final SimpleUri uri;
private String worldSeed;
protected WorldBuilder worldBuilder;
private World world;
private FacetedWorldConfigurator configurator;
public BaseFacetedWorldGenerator(SimpleUri uri) {
this.uri = uri;
}
@Override
public final SimpleUri getUri() {
return uri;
}
@Override
public String getWorldSeed() {
return worldSeed;
}
@Override
public void setWorldSeed(final String seed) {
worldSeed = seed;
getWorldBuilder().setSeed(seed.hashCode());
// reset the world to lazy load it again later
world = null;
}
protected abstract WorldBuilder createWorld();
@Override
public void initialize() {
getWorld().initialize();
}
@Override
public void createChunk(CoreChunk chunk, EntityBuffer buffer) {
world.rasterizeChunk(chunk, buffer);
}
@Override
public WorldConfigurator getConfigurator() {
if (configurator == null) {
configurator = getWorldBuilder().createConfigurator();
}
return configurator;
}
@Override
public World getWorld() {
// build the world as late as possible so that we can do configuration and 2d previews
if (world == null) {
world = getWorldBuilder().build();
}
return world;
}
private WorldBuilder getWorldBuilder() {
if (worldBuilder == null) {
worldBuilder = createWorld();
}
return worldBuilder;
}
}