/* * Copyright 2015 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.world.generation; import org.terasology.engine.SimpleUri; import org.terasology.world.chunks.CoreChunk; import org.terasology.world.generator.WorldConfigurator; import org.terasology.world.generator.WorldGenerator; public abstract class BaseFacetedWorldGenerator implements WorldGenerator { private final SimpleUri uri; private String worldSeed; protected WorldBuilder worldBuilder; private World world; private FacetedWorldConfigurator configurator; public BaseFacetedWorldGenerator(SimpleUri uri) { this.uri = uri; } @Override public final SimpleUri getUri() { return uri; } @Override public String getWorldSeed() { return worldSeed; } @Override public void setWorldSeed(final String seed) { worldSeed = seed; getWorldBuilder().setSeed(seed.hashCode()); // reset the world to lazy load it again later world = null; } protected abstract WorldBuilder createWorld(); @Override public void initialize() { getWorld().initialize(); } @Override public void createChunk(CoreChunk chunk, EntityBuffer buffer) { world.rasterizeChunk(chunk, buffer); } @Override public WorldConfigurator getConfigurator() { if (configurator == null) { configurator = getWorldBuilder().createConfigurator(); } return configurator; } @Override public World getWorld() { // build the world as late as possible so that we can do configuration and 2d previews if (world == null) { world = getWorldBuilder().build(); } return world; } private WorldBuilder getWorldBuilder() { if (worldBuilder == null) { worldBuilder = createWorld(); } return worldBuilder; } }