/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.math; import com.google.common.collect.Maps; import org.terasology.math.geom.Vector3f; import org.terasology.math.geom.Vector3i; import java.util.EnumMap; /** * An enumeration of the axis of the world from the player perspective. There is also * */ public enum Direction { UP(Vector3i.up(), new Vector3f(0, 1, 0)), RIGHT(new Vector3i(-1, 0, 0), new Vector3f(-1, 0, 0)), LEFT(new Vector3i(1, 0, 0), new Vector3f(1, 0, 0)), BACKWARD(new Vector3i(0, 0, -1), new Vector3f(0, 0, -1)), FORWARD(new Vector3i(0, 0, 1), new Vector3f(0, 0, 1)), DOWN(Vector3i.down(), new Vector3f(0, -1, 0)); private static EnumMap<Direction, Direction> reverseMap; private static EnumMap<Direction, Side> conversionMap; private Vector3i vector3iDir; private Vector3f vector3fDir; static { reverseMap = new EnumMap<>(Direction.class); reverseMap.put(UP, DOWN); reverseMap.put(LEFT, RIGHT); reverseMap.put(RIGHT, LEFT); reverseMap.put(FORWARD, BACKWARD); reverseMap.put(BACKWARD, FORWARD); reverseMap.put(DOWN, UP); conversionMap = Maps.newEnumMap(Direction.class); conversionMap.put(UP, Side.TOP); conversionMap.put(DOWN, Side.BOTTOM); conversionMap.put(FORWARD, Side.BACK); conversionMap.put(BACKWARD, Side.FRONT); conversionMap.put(LEFT, Side.RIGHT); conversionMap.put(RIGHT, Side.LEFT); } Direction(Vector3i vector3i, Vector3f vector3f) { this.vector3iDir = vector3i; this.vector3fDir = vector3f; } public static Direction inDirection(int x, int y, int z) { if (TeraMath.fastAbs(x) > TeraMath.fastAbs(y)) { if (TeraMath.fastAbs(x) > TeraMath.fastAbs(z)) { return (x > 0) ? LEFT : RIGHT; } } else if (TeraMath.fastAbs(y) > TeraMath.fastAbs(z)) { return (y > 0) ? UP : DOWN; } return (z > 0) ? FORWARD : BACKWARD; } public static Direction inDirection(Vector3f dir) { return inDirection(dir.x, dir.y, dir.z); } public Side toSide() { return conversionMap.get(this); } /** * Determines which direction the player is facing * * @param x right/left * @param y top/bottom * @param z back/front * @return Side enum with the appropriate direction */ public static Direction inDirection(float x, float y, float z) { if (TeraMath.fastAbs(x) > TeraMath.fastAbs(y)) { if (TeraMath.fastAbs(x) > TeraMath.fastAbs(z)) { return (x > 0) ? LEFT : RIGHT; } } else if (TeraMath.fastAbs(y) > TeraMath.fastAbs(z)) { return (y > 0) ? UP : DOWN; } return (z > 0) ? FORWARD : BACKWARD; } /** * Determines which horizontal direction the player is facing * * @param x right/left * @param z back/front * @return Side enum with the appropriate direction */ public static Direction inHorizontalDirection(float x, float z) { if (TeraMath.fastAbs(x) > TeraMath.fastAbs(z)) { return (x > 0) ? LEFT : RIGHT; } return (z > 0) ? FORWARD : BACKWARD; } /** * @return The vector3i in the direction of the side. Do not modify. */ public Vector3i getVector3i() { return new Vector3i(vector3iDir); } public Vector3f getVector3f() { return new Vector3f(vector3fDir); } /** * @return The opposite side to this side. */ public Direction reverse() { return reverseMap.get(this); } }