/*
* Copyright 2017 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.dag.nodes.BloomBlurNode;
import org.terasology.rendering.dag.nodes.LightShaftsNode;
import org.terasology.rendering.opengl.DefaultDynamicFBOs;
import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs;
import org.terasology.utilities.Assets;
import org.terasology.config.Config;
import org.terasology.math.geom.Vector3f;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.assets.texture.Texture;
import org.terasology.rendering.nui.properties.Range;
import org.terasology.rendering.world.WorldRenderer;
import org.terasology.world.WorldProvider;
import java.util.Optional;
import static org.lwjgl.opengl.GL11.glBindTexture;
/**
* Shader parameters for the Post-processing shader program.
*
*/
public class ShaderParametersInitialPost extends ShaderParametersBase {
@Range(min = 0.0f, max = 0.1f)
float aberrationOffsetX;
@Range(min = 0.0f, max = 0.1f)
float aberrationOffsetY;
@Range(min = 0.0f, max = 1.0f)
float bloomFactor = 0.5f;
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
// TODO: often used objects: perhaps to be obtained in BaseMaterial?
DisplayResolutionDependentFBOs displayResolutionDependentFBOs = CoreRegistry.get(DisplayResolutionDependentFBOs.class); // TODO: switch from CoreRegistry to Context.
Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera();
WorldProvider worldProvider = CoreRegistry.get(WorldProvider.class);
// TODO: move what follows into material and/or node
Vector3f tint = worldProvider.getBlock(activeCamera.getPosition()).getTint();
program.setFloat3("inLiquidTint", tint.x, tint.y, tint.z, true);
int texId = 0;
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(DefaultDynamicFBOs.READ_ONLY_GBUFFER.getName());
program.setInt("texScene", texId++, true);
// TODO: monitor config parameter by subscribing to it
if (CoreRegistry.get(Config.class).getRendering().isBloom()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(BloomBlurNode.ONE_8TH_SCALE_FBO);
program.setInt("texBloom", texId++, true);
program.setFloat("bloomFactor", bloomFactor, true);
}
program.setFloat2("aberrationOffset", aberrationOffsetX, aberrationOffsetY, true);
// TODO: monitor config parameter by subscribing to it
if (CoreRegistry.get(Config.class).getRendering().isLightShafts()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(LightShaftsNode.LIGHT_SHAFTS_FBO);
program.setInt("texLightShafts", texId++, true);
}
// TODO: obtain once, monitor using Texture.subscribeToDisposal(Runnable)
Optional<? extends Texture> vignetteTexture = Assets.getTexture("engine:vignette");
if (vignetteTexture.isPresent()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
glBindTexture(GL11.GL_TEXTURE_2D, vignetteTexture.get().getId());
program.setInt("texVignette", texId++, true);
}
}
}