/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.logic.characters.events; import org.terasology.entitySystem.event.Event; import org.terasology.world.block.Block; /** * This event is sent when a character moves far enough to trigger a swim stroke (similar to a footstep on land) * */ public class SwimStrokeEvent implements Event { private Block liquid; public SwimStrokeEvent(Block liquid) { this.liquid = liquid; } public Block getLiquid() { return liquid; } }