/* * Copyright 2015 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.utilities.procedural; import org.terasology.math.TeraMath; /** * This implementation is based on Robert Jenkins' 96 bit mix function as described in * in "Integer Hash Function" by Thomas Wang, Jan 1997. The original code is public domain. * <br><br> * This implementation rounds float parameters to the closest integer value. Use it in combination * with BrownianNoise at lacunarity = 2.0. */ public class DiscreteWhiteNoise extends WhiteNoise { /** * Initializes a new instance of the random number generator using a * specified seed. * * @param seed The seed to use */ public DiscreteWhiteNoise(int seed) { super(seed); } @Override public float noise(float x, float y, float z) { int fx = TeraMath.floorToInt(x + 0.5f); int fy = TeraMath.floorToInt(y + 0.5f); int fz = TeraMath.floorToInt(z + 0.5f); return noise(fx, fy, fz); } @Override public float noise(float x, float y) { int fx = TeraMath.floorToInt(x + 0.5f); int fy = TeraMath.floorToInt(y + 0.5f); return noise(fx, fy); } }