/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.world.chunks; import org.terasology.math.Region3i; import org.terasology.math.TeraMath; import org.terasology.math.geom.Vector3i; import org.terasology.module.sandbox.API; /** */ @API public final class ChunkConstants { public static final int SIZE_X = 32; public static final int SIZE_Y = 64; public static final int SIZE_Z = 32; public static final int INNER_CHUNK_POS_FILTER_X = TeraMath.ceilPowerOfTwo(SIZE_X) - 1; public static final int INNER_CHUNK_POS_FILTER_Y = TeraMath.ceilPowerOfTwo(SIZE_Y) - 1; public static final int INNER_CHUNK_POS_FILTER_Z = TeraMath.ceilPowerOfTwo(SIZE_Z) - 1; public static final int POWER_X = TeraMath.sizeOfPower(SIZE_X); public static final int POWER_Y = TeraMath.sizeOfPower(SIZE_Y); public static final int POWER_Z = TeraMath.sizeOfPower(SIZE_Z); public static final byte MAX_LIGHT = 0x0f; public static final byte MAX_SUNLIGHT = 0x0f; public static final byte MAX_SUNLIGHT_REGEN = 63; public static final byte SUNLIGHT_REGEN_THRESHOLD = 48; public static final Vector3i CHUNK_POWER = new Vector3i(POWER_X, POWER_Y, POWER_Z); public static final Vector3i CHUNK_SIZE = new Vector3i(SIZE_X, SIZE_Y, SIZE_Z); public static final Vector3i INNER_CHUNK_POS_FILTER = new Vector3i(INNER_CHUNK_POS_FILTER_X, INNER_CHUNK_POS_FILTER_Y, INNER_CHUNK_POS_FILTER_Z); public static final Region3i CHUNK_REGION = Region3i.createFromMinAndSize(Vector3i.zero(), CHUNK_SIZE); public static final Vector3i LOCAL_REGION_EXTENTS = new Vector3i(1, 1, 1); private ChunkConstants() { } }