/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.network; import org.terasology.entitySystem.Component; import org.terasology.entitySystem.entity.EntityRef; /** * The component that marks an entity as being a Client Info Entity. */ @Replicate public final class ClientInfoComponent implements Component { /** * When a client connects, the game searches a client info component for the client id ({@link Client#getId()}). * If it finds one it is gets reused, otherwise a new one will be created. * * The field does not get replicated as there is no need to tell the clients the player ids. * */ @NoReplicate public String playerId; /** * Set to the client entity if it is connected, otherwise it is EntityRef.NULL. */ @Replicate public EntityRef client = EntityRef.NULL; }