/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.editor.properties;
import com.google.common.collect.Lists;
import org.terasology.context.Context;
import org.terasology.engine.TerasologyEngine;
import org.terasology.engine.modes.GameState;
import org.terasology.engine.modes.StateIngame;
import org.terasology.rendering.backdrop.BackdropProvider;
import org.terasology.rendering.backdrop.BackdropRenderer;
import java.util.List;
public class SceneProperties implements PropertyProvider {
private final TerasologyEngine engine;
public SceneProperties(TerasologyEngine engine) {
this.engine = engine;
}
@Override
public List<Property<?>> getProperties() {
List<Property<?>> result = Lists.newArrayList();
GameState gameState = engine.getState();
if (!(gameState instanceof StateIngame)) {
return result;
}
StateIngame ingameState = (StateIngame) gameState;
Context ingameContext = ingameState.getContext();
BackdropProvider backdropProvider = ingameContext.get(BackdropProvider.class);
if (backdropProvider != null) {
result.addAll(new ReflectionProvider(backdropProvider, ingameContext).getProperties());
}
BackdropRenderer backdropRenderer = ingameContext.get(BackdropRenderer.class);
if (backdropRenderer != null) {
result.addAll(new ReflectionProvider(backdropRenderer, ingameContext).getProperties());
}
// TODO: fix this
/*FrameBuffersManager renderingProcess = ingameContext.get(FrameBuffersManager.class);
if (renderingProcess != null) {
result.addAll(new ReflectionProvider(renderingProcess, ingameContext).getProperties());
}*/
return result;
}
}