/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.config.Config;
import org.terasology.config.RenderingConfig;
import org.terasology.math.geom.Vector4f;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.dag.nodes.BlurredAmbientOcclusionNode;
import org.terasology.rendering.dag.nodes.RefractiveReflectiveBlocksNode;
import org.terasology.rendering.dag.nodes.OutlineNode;
import org.terasology.rendering.dag.nodes.HazeNode;
import org.terasology.rendering.nui.properties.Range;
import static org.terasology.rendering.opengl.DefaultDynamicFBOs.READ_ONLY_GBUFFER;
import org.terasology.rendering.opengl.FBO;
import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs;
import org.terasology.rendering.world.WorldRenderer;
/**
* Shader parameters for the Combine shader program.
*
*/
public class ShaderParametersPrePostComposite extends ShaderParametersBase {
@Range(min = 0.001f, max = 0.005f)
private float outlineDepthThreshold = 0.001f;
@Range(min = 0.0f, max = 1.0f)
private float outlineThickness = 0.65f;
@Range(min = 0.0f, max = 1.0f)
private float skyInscatteringLength = 1.0f;
@Range(min = 0.0f, max = 1.0f)
private float skyInscatteringStrength = 0.25f;
@Range(min = 0.0f, max = 1.0f)
private float skyInscatteringThreshold = 0.8f;
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
int texId = 0;
// TODO: obtain these objects once in superclass and add there monitoring functionality as needed?
DisplayResolutionDependentFBOs displayResolutionDependentFBOs = CoreRegistry.get(DisplayResolutionDependentFBOs.class); // TODO: switch from CoreRegistry to Context.
// TODO: move texture bindings to the appropriate nodes
if (READ_ONLY_GBUFFER.getFbo() != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
READ_ONLY_GBUFFER.bindTexture();
program.setInt("texSceneOpaque", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
READ_ONLY_GBUFFER.bindDepthTexture();
program.setInt("texSceneOpaqueDepth", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
READ_ONLY_GBUFFER.bindNormalsTexture();
program.setInt("texSceneOpaqueNormals", texId++, true);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
READ_ONLY_GBUFFER.bindLightBufferTexture();
program.setInt("texSceneOpaqueLightBuffer", texId++, true);
}
FBO sceneReflectiveRefractive = displayResolutionDependentFBOs.get(RefractiveReflectiveBlocksNode.REFRACTIVE_REFLECTIVE);
if (sceneReflectiveRefractive != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneReflectiveRefractive.bindTexture();
program.setInt("texSceneReflectiveRefractive", texId++, true);
}
RenderingConfig renderingConfig = CoreRegistry.get(Config.class).getRendering();
Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera();
// TODO: review - unnecessary? Probably from a time when shaders were initialized
// TODO: on application startup rather than renderer startup.
if (renderingConfig == null || activeCamera == null) {
return;
}
// TODO: monitor the property subscribing to it
if (renderingConfig.isLocalReflections()) {
if (sceneReflectiveRefractive != null) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
sceneReflectiveRefractive.bindNormalsTexture();
program.setInt("texSceneReflectiveRefractiveNormals", texId++, true);
}
program.setMatrix4("invProjMatrix", activeCamera.getInverseProjectionMatrix(), true);
program.setMatrix4("projMatrix", activeCamera.getProjectionMatrix(), true);
}
// TODO: monitor the property subscribing to it
if (renderingConfig.isSsao()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(BlurredAmbientOcclusionNode.SSAO_BLURRED_FBO);
program.setInt("texSsao", texId++, true);
}
// TODO: monitor the property subscribing to it
if (renderingConfig.isOutline()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(OutlineNode.OUTLINE);
program.setInt("texEdges", texId++, true);
program.setFloat("outlineDepthThreshold", outlineDepthThreshold, true);
program.setFloat("outlineThickness", outlineThickness, true);
}
// TODO: monitor the property subscribing to it
if (renderingConfig.isVolumetricFog()) {
program.setMatrix4("invViewProjMatrix", activeCamera.getInverseViewProjectionMatrix(), true);
//TODO: Other parameters and volumetric fog test case is needed
}
// TODO: monitor the property subscribing to it
if (renderingConfig.isInscattering()) {
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(HazeNode.FINAL_HAZE);
program.setInt("texSceneSkyBand", texId++, true);
Vector4f skyInscatteringSettingsFrag = new Vector4f();
skyInscatteringSettingsFrag.y = skyInscatteringStrength;
skyInscatteringSettingsFrag.z = skyInscatteringLength;
skyInscatteringSettingsFrag.w = skyInscatteringThreshold;
program.setFloat4("skyInscatteringSettingsFrag", skyInscatteringSettingsFrag, true);
}
}
}