/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.logic;
import org.terasology.entitySystem.Component;
import org.terasology.network.Replicate;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.assets.mesh.Mesh;
import org.terasology.rendering.nui.Color;
import org.terasology.world.block.ForceBlockActive;
/**
*/
@ForceBlockActive
public final class MeshComponent implements Component {
@Replicate
public Mesh mesh;
@Replicate
public Material material;
// TODO: This should be a setting on the material
@Replicate
public boolean translucent;
// Use this for the mesh to light itself. Useful for held lights where the point light is inside the mesh.
@Replicate
public float selfLuminance;
public boolean hideFromOwner;
// TODO: Some sort of Texture + Shader type?
//public String material;
// This should be elsewhere I think, probably in the material
@Replicate
public Color color = Color.WHITE;
}