package br.com.while42.rpgcs.model.equip.weapons.simple.unarmed; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; public class Gauntlet extends AbstractSimpleUnarmedWeapon { private static final long serialVersionUID = 1L; private static BasicWeapon base; static { base = new BasicWeapon(R.string.weapon_simple_gauntlet, R.drawable.weapon_axe); base.setCost(2L); base.setCritical(2); base.setRangeIncrement(0); base.setWeight(0.5); base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d2)); base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d3)); base.addType(TypeWeapon.BLUDGEONING); } public Gauntlet() { super(base); } }