package br.com.while42.rpgcs.model.classes.bonuses; public class BaseAttackBonuses { private static final int GOOD[][] = {{ 0, 0, 0, 0}, { 1, 0, 0, 0}, { 2, 0, 0, 0}, { 3, 0, 0, 0}, { 4, 0, 0, 0}, { 5, 0, 0, 0}, { 6, 1, 0, 0}, { 7, 2, 0, 0}, { 8, 3, 0, 0}, { 9, 4, 0, 0}, {10, 5, 0, 0}, {11, 6, 1, 0}, {12, 7, 2, 0}, {13, 8, 3, 0}, {14, 9, 4, 0}, {15, 10, 5, 0}, {16, 11, 6, 1}, {17, 12, 7, 2}, {18, 13, 8, 3}, {19, 14, 9, 4}, {20, 15, 10, 5}}; private static final int AVERAGE[][] = {{ 0, 0, 0, 0}, { 0, 0, 0, 0}, { 1, 0, 0, 0}, { 2, 0, 0, 0}, { 3, 0, 0, 0}, { 3, 0, 0, 0}, { 4, 0, 0, 0}, { 5, 0, 0, 0}, { 6, 1, 0, 0}, { 6, 1, 0, 0}, { 7, 2, 0, 0}, { 8, 3, 0, 0}, { 9, 4, 0, 0}, { 9, 4, 0, 0}, {10, 5, 0, 0}, {11, 6, 1, 0}, {12, 7, 2, 0}, {12, 7, 2, 0}, {13, 8, 3, 0}, {14, 9, 4, 0}, {15, 10, 5, 0}}; private static final int POOR[][] = {{ 0, 0, 0, 0}, { 0, 0, 0, 0}, { 1, 0, 0, 0}, { 1, 0, 0, 0}, { 2, 0, 0, 0}, { 2, 0, 0, 0}, { 3, 0, 0, 0}, { 3, 0, 0, 0}, { 4, 0, 0, 0}, { 4, 0, 0, 0}, { 5, 0, 0, 0}, { 5, 0, 0, 0}, { 6, 1, 0, 0}, { 6, 1, 0, 0}, { 7, 2, 0, 0}, { 7, 2, 0, 0}, { 8, 3, 0, 0}, { 8, 3, 0, 0}, { 9, 4, 0, 0}, { 9, 4, 0, 0}, {10, 5, 0, 0}}; public int getGood(int classLevel) { return getGood(classLevel, 1); } public int getGood(int classLevel, int attack) { if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) { throw new IllegalArgumentException("Invalid class level"); } return GOOD[classLevel][attack - 1]; } public int getAverage(int classLevel) { return getAverage(classLevel, 1); } public int getAverage(int classLevel, int attack) { if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) { throw new IllegalArgumentException("Invalid class level"); } return AVERAGE[classLevel][attack - 1]; } public int getPoor(int classLevel) { return getPoor(classLevel, 1); } public int getPoor(int classLevel, int attack) { if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) { throw new IllegalArgumentException(); } return POOR[classLevel][attack - 1]; } }