package br.com.while42.rpgcs.model.equip.weapons.simple.twohandedmelee; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; public class Spear extends AbstractSimpleTwoHandedMeleeWeapon { private static final long serialVersionUID = 1L; private static BasicWeapon base; static { base = new BasicWeapon(R.string.weapon_simple_spear, R.drawable.weapon_spear_2); base.setCost(2L); base.setCritical(3); base.setRangeIncrement(6); base.setWeight(3d); base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d6)); base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d8)); base.addType(TypeWeapon.PIERCING); } public Spear() { super(base); } }