package br.com.while42.rpgcs.model.classes.bonuses; public class BaseSaveBonuses { private static final int GOOD[] = {0, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12}; private static final int POOR[] = {0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6}; public int getGood(int classLevel) { if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) { throw new IllegalArgumentException("Invalid class level"); } return GOOD[classLevel]; } public int getPoor(int classLevel) { if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) { throw new IllegalArgumentException("Invalid class level"); } return POOR[classLevel]; } }