package br.com.while42.rpgcs.model.classes.bonuses;
public class BaseSaveBonuses {
private static final int GOOD[] = {0, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12};
private static final int POOR[] = {0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
public int getGood(int classLevel) {
if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) {
throw new IllegalArgumentException("Invalid class level");
}
return GOOD[classLevel];
}
public int getPoor(int classLevel) {
if (classLevel < ExperienceAndLevel.MIN_LEVEL || classLevel > ExperienceAndLevel.MAX_LEVEL) {
throw new IllegalArgumentException("Invalid class level");
}
return POOR[classLevel];
}
}