package br.com.while42.rpgcs.model.equip.weapons.simple.unarmed;
import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon;
import br.com.while42.rpgcs.model.equip.weapons.CategorieEncumbranceWeapon;
import br.com.while42.rpgcs.model.equip.weapons.CategorieUsefulnessWeapon;
import br.com.while42.rpgcs.model.equip.weapons.simple.AbstractSimpleWeapon;
public abstract class AbstractSimpleUnarmedWeapon extends AbstractSimpleWeapon {
private static final long serialVersionUID = 1L;
public AbstractSimpleUnarmedWeapon(BasicWeapon base) {
super(base);
}
@Override
public final CategorieUsefulnessWeapon getCategorieUsefulness() {
return CategorieUsefulnessWeapon.MELEE;
}
@Override
public final CategorieEncumbranceWeapon getCategorieEncumbrance() {
return CategorieEncumbranceWeapon.UNARMED;
}
}