package br.com.while42.rpgcs.model.equip.weapons.martial.onehandedmelee; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; public class Flail extends AbstractMartialOneHandedMeleeWeapon { private static final long serialVersionUID = 1L; private static BasicWeapon base; static { base = new BasicWeapon(R.string.weapon_martial_flail, R.drawable.weapon_axe); base.setCost(8L); base.setCritical(2); base.setRangeIncrement(0); base.setWeight(2.5); base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d6)); base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d8)); base.addType(TypeWeapon.BLUDGEONING); } public Flail() { super(base); } }