package br.com.while42.rpgcs.model.equip.weapons.martial.lightmelee; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; public class PickLight extends AbstractMartialLightMeleeWeapon { private static final long serialVersionUID = 1L; private static BasicWeapon base; static { base = new BasicWeapon(R.string.weapon_martial_pick_light, R.drawable.weapon_axe); base.setCost(4L); base.setCritical(2); base.setRangeIncrement(0); base.setWeight(1.5); base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d3)); base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d4)); base.addType(TypeWeapon.PIERCING); } public PickLight() { super(base); } }