package br.com.while42.rpgcs.model.equip.weapons.simple.ranged;
import br.com.while42.rpgcs.R;
import br.com.while42.rpgcs.model.HitDice;
import br.com.while42.rpgcs.model.HitDiceType;
import br.com.while42.rpgcs.model.character.TypeMunition;
import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon;
import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon;
import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon;
public class CrossbowLight extends AbstractSimpleRangedWeapon {
private static final long serialVersionUID = 1L;
private static final BasicWeapon base;
static {
base = new BasicWeapon(R.string.weapon_simple_crossbow_light, R.drawable.weapon_axe);
base.setCost(35L);
base.setCritical(2);
base.setRangeIncrement(24);
base.setWeight(2d);
base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d6));
base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d8));
base.addType(TypeWeapon.PIERCING);
}
public CrossbowLight() {
super(base, TypeMunition.BOLTS_OF_CROSSBOW_OF_HAND);
}
}