package br.com.while42.rpgcs.model.equip.weapons.simple.ranged; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.character.TypeMunition; import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; public class CrossbowLight extends AbstractSimpleRangedWeapon { private static final long serialVersionUID = 1L; private static final BasicWeapon base; static { base = new BasicWeapon(R.string.weapon_simple_crossbow_light, R.drawable.weapon_axe); base.setCost(35L); base.setCritical(2); base.setRangeIncrement(24); base.setWeight(2d); base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d6)); base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d8)); base.addType(TypeWeapon.PIERCING); } public CrossbowLight() { super(base, TypeMunition.BOLTS_OF_CROSSBOW_OF_HAND); } }