package br.com.while42.rpgcs.model.equip.weapons.martial.lightmelee;
import br.com.while42.rpgcs.R;
import br.com.while42.rpgcs.model.HitDice;
import br.com.while42.rpgcs.model.HitDiceType;
import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon;
import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon;
import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon;
public class Sap extends AbstractMartialLightMeleeWeapon {
private static final long serialVersionUID = 1L;
private static BasicWeapon base;
static {
base = new BasicWeapon(R.string.weapon_martial_sap, R.drawable.weapon_axe);
base.setCost(1L);
base.setCritical(2);
base.setRangeIncrement(0);
base.setWeight(1d);
base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d4));
base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d6));
base.addType(TypeWeapon.BLUDGEONING);
}
public Sap() {
super(base);
}
}