package br.com.while42.rpgcs.activity.fragment; import android.os.Bundle; import android.support.v4.app.Fragment; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.character.Defences; public class PlayDefencesArmor extends Fragment { private Defences defences; public PlayDefencesArmor() { } public PlayDefencesArmor(Defences defences) { this.defences = defences; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View layout = inflater.inflate(R.layout.fragment_play_defences_armor, container, false); if (defences == null) return layout; TextView tvTouch = (TextView) layout.findViewById(R.id_frag_play_defences_armor.textview_touch); TextView tvFlatFoted = (TextView) layout.findViewById(R.id_frag_play_defences_armor.textview_flat_footed); // TODO: Falta implementar tvTouch.setText("+10"); tvFlatFoted.setText("+2"); return layout; } }