package br.com.while42.rpgcs.activity.fragment;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;
import br.com.while42.rpgcs.R;
import br.com.while42.rpgcs.model.character.Defences;
public class PlayDefencesArmor extends Fragment {
private Defences defences;
public PlayDefencesArmor() {
}
public PlayDefencesArmor(Defences defences) {
this.defences = defences;
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View layout = inflater.inflate(R.layout.fragment_play_defences_armor, container, false);
if (defences == null)
return layout;
TextView tvTouch = (TextView) layout.findViewById(R.id_frag_play_defences_armor.textview_touch);
TextView tvFlatFoted = (TextView) layout.findViewById(R.id_frag_play_defences_armor.textview_flat_footed);
// TODO: Falta implementar
tvTouch.setText("+10");
tvFlatFoted.setText("+2");
return layout;
}
}