package br.com.while42.rpgcs.model.equip.weapons.simple.lightmelee;
import br.com.while42.rpgcs.R;
import br.com.while42.rpgcs.model.HitDice;
import br.com.while42.rpgcs.model.HitDiceType;
import br.com.while42.rpgcs.model.equip.weapons.BasicWeapon;
import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon;
import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon;
public class Dagger extends AbstractSimpleLightMeleeWeapon {
private static final long serialVersionUID = 1L;
private static final BasicWeapon base;
static {
base = new BasicWeapon(R.string.weapon_simple_dagger, R.drawable.weapon_axe);
base.setCost(2L);
base.setCritical(2);
base.setRangeIncrement(3);
base.setWeight(0.5);
base.addDamage(SizeWeapon.SMALL, new HitDice(HitDiceType.d3));
base.addDamage(SizeWeapon.MEDIUM, new HitDice(HitDiceType.d4));
base.addType(TypeWeapon.PIERCING);
base.addType(TypeWeapon.SLASHING);
}
public Dagger() {
super(base);
}
}