package br.com.while42.rpgcs.activity.support; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.character.Abilities; import br.com.while42.rpgcs.model.character.BuilderCharacteristics; import br.com.while42.rpgcs.model.character.Characteristics; import br.com.while42.rpgcs.model.character.Defences; import br.com.while42.rpgcs.model.character.Languages; import br.com.while42.rpgcs.model.character.Money; import br.com.while42.rpgcs.model.character.Notes; import br.com.while42.rpgcs.model.character.RpgCharacter; import br.com.while42.rpgcs.model.character.SavingThrows; import br.com.while42.rpgcs.model.character.Skill; import br.com.while42.rpgcs.model.character.SkillOther; import br.com.while42.rpgcs.model.character.Skills; import br.com.while42.rpgcs.model.character.attributes.TypeAbilities; import br.com.while42.rpgcs.model.character.attributes.TypeEyeColor; import br.com.while42.rpgcs.model.character.attributes.TypeGender; import br.com.while42.rpgcs.model.character.attributes.TypeHairColor; import br.com.while42.rpgcs.model.character.attributes.TypeRpgAlignment; import br.com.while42.rpgcs.model.character.attributes.TypeRpgLanguage; import br.com.while42.rpgcs.model.character.attributes.TypeRpgRace; import br.com.while42.rpgcs.model.character.attributes.TypeRpgReligion; import br.com.while42.rpgcs.model.character.attributes.TypeRpgSize; import br.com.while42.rpgcs.model.character.attributes.TypeRpgSkill; import br.com.while42.rpgcs.model.character.attributes.TypeSkinColor; import br.com.while42.rpgcs.model.character.attributes.TypeVision; import br.com.while42.rpgcs.model.classes.AbstractRpgClass; import br.com.while42.rpgcs.model.classes.Fighter; import br.com.while42.rpgcs.model.classes.Sorcerer; import br.com.while42.rpgcs.model.classes.bonuses.ExperienceAndLevel; import br.com.while42.rpgcs.model.equip.Equipments; import br.com.while42.rpgcs.model.equip.weapons.CategorieEncumbranceWeapon; import br.com.while42.rpgcs.model.equip.weapons.CategorieUsefulnessWeapon; import br.com.while42.rpgcs.model.equip.weapons.CategorieWeapon; import br.com.while42.rpgcs.model.equip.weapons.SizeWeapon; import br.com.while42.rpgcs.model.equip.weapons.TypeWeapon; import br.com.while42.rpgcs.model.equip.weapons.especial.BuilderEspecialWeapon; import br.com.while42.rpgcs.model.equip.weapons.especial.EspecialWeapon; import br.com.while42.rpgcs.model.equip.weapons.exotic.ranged.Shuriken; import br.com.while42.rpgcs.model.equip.weapons.exotic.twohandedmelee.AxeOrcDouble; import br.com.while42.rpgcs.model.equip.weapons.martial.twohandedmelee.Greataxe; import br.com.while42.rpgcs.model.equip.weapons.simple.onehandedmelee.Morningstar; import br.com.while42.rpgcs.model.equip.weapons.simple.ranged.CrossbowLight; import br.com.while42.rpgcs.model.equip.weapons.simple.ranged.Dart; import br.com.while42.rpgcs.model.equip.weapons.simple.twohandedmelee.Spear; public class ExampleRpgCharacter { public static RpgCharacter create() { BuilderCharacteristics builder = new BuilderCharacteristics(); Characteristics characteristics = builder.setName("Blob") .setRace(TypeRpgRace.HUMAN) .setAlignment(TypeRpgAlignment.TRUE_NEUTRAL) .setReligion(TypeRpgReligion.NONE) .setSize(TypeRpgSize.MEDIUM) .setAge(30) .setGender(TypeGender.MEN) .setHeight(169) .setWeight(83) .setEye(TypeEyeColor.BROWN) .setHair(TypeHairColor.BROWN) .setSkin(TypeSkinColor.BROWN) .setVision(TypeVision.DARKVISION) .toCharacteristics(); RpgCharacter rc = new RpgCharacter(characteristics); AbstractRpgClass fighter = new Fighter(); fighter.setClassLevel(1); rc.getRpgClasses().add(fighter); AbstractRpgClass sorcerer = new Sorcerer(); sorcerer.setClassLevel(ExperienceAndLevel.MAX_LEVEL); rc.getRpgClasses().add(sorcerer); Abilities ab = rc.getAbilities(); ab.setStrength(18); ab.setDexterity(17); ab.setIntelligence(16); ab.setWisdom(15); ab.setCharisma(14); ab.setConstitution(13); Defences df = rc.getDefences(); df.setArmorClass(10); df.setCurrentHitPoints(11); df.setFlatFooted(12); df.setHitPoints(13); df.setInitiative(14); df.setSpellResistance(15); df.setTouch(16); SavingThrows st = rc.getSavingThrows(); st.setFortitude(10); st.setReflex(11); st.setThrowsWill(12); Money money = rc.getMoney(); money.setCopperPiece(10L); money.setGoldPiece(100L); money.setPlatinumPiece(1000L); money.setSilverPiece(10000L); Equipments equip = rc.getEquipments(); equip.addWeapon(new Dart(), SizeWeapon.MEDIUM, true); equip.addWeapon(new CrossbowLight(), SizeWeapon.MEDIUM); equip.addWeapon(new Morningstar(), SizeWeapon.MEDIUM); equip.addWeapon(new AxeOrcDouble(), SizeWeapon.MEDIUM); equip.addWeapon(new Greataxe(), SizeWeapon.MEDIUM, true); equip.addWeapon(new Shuriken(), SizeWeapon.MEDIUM, true); equip.addWeapon(new Spear(), SizeWeapon.MEDIUM, true); BuilderEspecialWeapon buiderWeapon = new BuilderEspecialWeapon(); EspecialWeapon especialWeapon = buiderWeapon.setName("Alabarda") .setCost(500L) .setCritical(10) .setRangeIncrement(3) .setWeight(10.0) .setSize(SizeWeapon.MEDIUM) .setType(TypeWeapon.SLASHING) .setDamage(new HitDice(2, HitDiceType.d4, +1)) .setCategorie(CategorieWeapon.EXOTIC) .setCategorieEncumbrance(CategorieEncumbranceWeapon.TWO_HANDED) .setCategorieUsefulness(CategorieUsefulnessWeapon.RANGED) .toEspecialWeapon(); equip.addWeapon(especialWeapon, true); Languages languages = rc.getLanguages(); languages.add(TypeRpgLanguage.ELVEN); languages.add(TypeRpgLanguage.ORC); languages.add(TypeRpgLanguage.GOBLIN); languages.add(TypeRpgLanguage.COMMON); languages.add(TypeRpgLanguage.DRACONIC); languages.add(TypeRpgLanguage.GIANT); languages.add(TypeRpgLanguage.HALFLING); String especialLanguage = "Idioma Secreto"; languages.add(especialLanguage); Skills skills = rc.getSkills(); skills.add(new Skill(TypeRpgSkill.APPRAISE, 1)); skills.add(new Skill(TypeRpgSkill.BALANCE, 2)); skills.add(new Skill(TypeRpgSkill.BLUFF, 3)); skills.add(new Skill(TypeRpgSkill.CLIMB, 1)); skills.add(new Skill(TypeRpgSkill.CONCENTRATION, 5)); skills.add(new Skill(TypeRpgSkill.CRAFT, 4)); skills.add(new Skill(TypeRpgSkill.DECIPHER_SCRIPT, 3)); skills.add(new Skill(TypeRpgSkill.DIPLOMACY, 2)); skills.add(new Skill(TypeRpgSkill.DISABLE_DEVICE, 2)); skills.add(new Skill(TypeRpgSkill.DISGUISE, 1)); skills.add(new Skill(TypeRpgSkill.ESCAPE_ARTIST, 1)); skills.add(new Skill(TypeRpgSkill.FORGERY, 5)); skills.add(new Skill(TypeRpgSkill.GATHER_INFORMATION, 5)); skills.add(new Skill(TypeRpgSkill.HANDLE_ANIMAL, 10)); skills.add(new Skill(TypeRpgSkill.HEAL, -1)); skills.add(new SkillOther("Pescaria", 10, TypeAbilities.WISDOM)); rc.getRpgClasses().setExperience(35000L); Notes notes = rc.getNotes(); notes.add("Abc Def Ghi Jkl Mno Pqr Stu Vwx Yz"); notes.add("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0"); return rc; } }