package br.com.while42.rpgcs.model.classes; import java.util.Arrays; import java.util.HashSet; import java.util.Set; import br.com.while42.rpgcs.R; import br.com.while42.rpgcs.model.HitDice; import br.com.while42.rpgcs.model.HitDiceType; import br.com.while42.rpgcs.model.character.attributes.TypeRpgAlignment; import br.com.while42.rpgcs.model.character.attributes.TypeRpgReligion; import br.com.while42.rpgcs.model.classes.bonuses.BaseAttackBonuses; import br.com.while42.rpgcs.model.classes.bonuses.BaseSaveBonuses; public class Paladin extends AbstractRpgClass implements SpellsPerDay { private static final long serialVersionUID = 1L; private static final Set<TypeRpgReligion> religions = new HashSet<TypeRpgReligion>(Arrays.asList( TypeRpgReligion.HEIRONEOUS )); @Override public HitDiceType getHitDice() { return HitDiceType.d10; } @Override public int getCodeName() { return R.string.class_paladin; } @Override public int getBaseAttackBonus() { return new BaseAttackBonuses().getGood(classLevel); } @Override public int getFortSave() { return new BaseSaveBonuses().getGood(classLevel); } @Override public int getRefSave() { return new BaseSaveBonuses().getPoor(classLevel); } @Override public int getWillSave() { return new BaseSaveBonuses().getPoor(classLevel); } @Override public int capacitySpellsPerDay(int spellLevel) { // TODO Auto-generated method stub return 0; } @Override public Set<TypeRpgReligion> getReligions(TypeRpgAlignment alignment) { return getReligions(religions, alignment); } @Override public HitDice getStartingGold() { return new HitDice(6, HitDiceType.d4, 0, 10); } }