package mcjty.rftools.dimension.world.terrain; import mcjty.rftools.dimension.world.GenericChunkProvider; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; public class VoidTerrainGenerator implements BaseTerrainGenerator { @Override public void setup(World world, GenericChunkProvider provider) { } @Override public void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] meta) { for (int i = 0 ; i < 65536 ; i++) { aBlock[i] = null; } } @Override public void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases) { for (int i = 0 ; i < 65536 ; i++) { abyte[i] = 0; } } }