package mcjty.rftools.dimension.world.terrain;
import mcjty.rftools.dimension.world.GenericChunkProvider;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
public class VoidTerrainGenerator implements BaseTerrainGenerator {
@Override
public void setup(World world, GenericChunkProvider provider) {
}
@Override
public void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] meta) {
for (int i = 0 ; i < 65536 ; i++) {
aBlock[i] = null;
}
}
@Override
public void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases) {
for (int i = 0 ; i < 65536 ; i++) {
abyte[i] = 0;
}
}
}