package mcjty.rftools.blocks.endergen; import mcjty.lib.varia.Coordinate; import mcjty.rftools.RFTools; import mcjty.rftools.render.DefaultISBRH; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; public class EndergenicRenderer extends TileEntitySpecialRenderer { private static final ResourceLocation redglow = new ResourceLocation(RFTools.MODID, "textures/blocks/redglow.png"); private static final ResourceLocation blueglow = new ResourceLocation(RFTools.MODID, "textures/blocks/blueglow.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { ResourceLocation txt; Coordinate coord = new Coordinate(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord); if (coord.equals(RFTools.instance.clientInfo.getSelectedTE())) { txt = redglow; } else if (coord.equals(RFTools.instance.clientInfo.getDestinationTE())) { txt = blueglow; } else { return; } this.bindTexture(txt); Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glTranslated(x, y, z); tessellator.startDrawingQuads(); tessellator.setColorRGBA(255, 255, 255, 128); tessellator.setBrightness(240); boolean blending = GL11.glIsEnabled(GL11.GL_BLEND); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.UP.ordinal(), 1.1f, -0.05f); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.DOWN.ordinal(), 1.1f, -0.05f); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.NORTH.ordinal(), 1.1f, -0.05f); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.SOUTH.ordinal(), 1.1f, -0.05f); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.WEST.ordinal(), 1.1f, -0.05f); DefaultISBRH.addSideFullTexture(tessellator, ForgeDirection.EAST.ordinal(), 1.1f, -0.05f); tessellator.draw(); GL11.glPopMatrix(); if (!blending) { GL11.glDisable(GL11.GL_BLEND); } } }