package mcjty.rftools.dimension.world.terrain;
import mcjty.rftools.dimension.world.GenericChunkProvider;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
/**
* The base terrain generator.
*/
public interface BaseTerrainGenerator {
void setup(World world, GenericChunkProvider provider);
void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte);
void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases);
}