package mcjty.rftools.dimension.world.terrain; import mcjty.rftools.dimension.world.GenericChunkProvider; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; /** * The base terrain generator. */ public interface BaseTerrainGenerator { void setup(World world, GenericChunkProvider provider); void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte); void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases); }