package mcjty.rftools.blocks.infuser; import mcjty.lib.container.ContainerFactory; import mcjty.lib.container.GenericContainer; import mcjty.lib.container.SlotDefinition; import mcjty.lib.container.SlotType; import mcjty.rftools.blocks.dimlets.DimletSetup; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class MachineInfuserContainer extends GenericContainer { public static final String CONTAINER_INVENTORY = "container"; public static final int SLOT_SHARDINPUT = 0; public static final int SLOT_MACHINEOUTPUT = 1; public static final ContainerFactory factory = new ContainerFactory() { @Override protected void setup() { addSlotBox(new SlotDefinition(SlotType.SLOT_SPECIFICITEM, new ItemStack(DimletSetup.dimensionalShard)), CONTAINER_INVENTORY, SLOT_SHARDINPUT, 64, 24, 1, 18, 1, 18); addSlotBox(new SlotDefinition(SlotType.SLOT_OUTPUT), CONTAINER_INVENTORY, SLOT_MACHINEOUTPUT, 118, 24, 1, 18, 1, 18); layoutPlayerInventorySlots(10, 70); } }; public MachineInfuserContainer(EntityPlayer player, MachineInfuserTileEntity containerInventory) { super(factory); addInventory(CONTAINER_INVENTORY, containerInventory); addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory); generateSlots(); } }