package mcjty.rftools.blocks.infuser;
import mcjty.lib.container.ContainerFactory;
import mcjty.lib.container.GenericContainer;
import mcjty.lib.container.SlotDefinition;
import mcjty.lib.container.SlotType;
import mcjty.rftools.blocks.dimlets.DimletSetup;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class MachineInfuserContainer extends GenericContainer {
public static final String CONTAINER_INVENTORY = "container";
public static final int SLOT_SHARDINPUT = 0;
public static final int SLOT_MACHINEOUTPUT = 1;
public static final ContainerFactory factory = new ContainerFactory() {
@Override
protected void setup() {
addSlotBox(new SlotDefinition(SlotType.SLOT_SPECIFICITEM, new ItemStack(DimletSetup.dimensionalShard)), CONTAINER_INVENTORY, SLOT_SHARDINPUT, 64, 24, 1, 18, 1, 18);
addSlotBox(new SlotDefinition(SlotType.SLOT_OUTPUT), CONTAINER_INVENTORY, SLOT_MACHINEOUTPUT, 118, 24, 1, 18, 1, 18);
layoutPlayerInventorySlots(10, 70);
}
};
public MachineInfuserContainer(EntityPlayer player, MachineInfuserTileEntity containerInventory) {
super(factory);
addInventory(CONTAINER_INVENTORY, containerInventory);
addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory);
generateSlots();
}
}