package mcjty.rftools.blocks.spawner; import mcjty.lib.container.ContainerFactory; import mcjty.lib.container.GenericContainer; import mcjty.lib.container.SlotDefinition; import mcjty.lib.container.SlotType; import mcjty.rftools.blocks.dimletconstruction.DimletConstructionSetup; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class SpawnerContainer extends GenericContainer { public static final String CONTAINER_INVENTORY = "container"; public static final int SLOT_SYRINGE = 0; public static final ContainerFactory factory = new ContainerFactory() { @Override protected void setup() { addSlotBox(new SlotDefinition(SlotType.SLOT_SPECIFICITEM, new ItemStack(DimletConstructionSetup.syringeItem)), CONTAINER_INVENTORY, SLOT_SYRINGE, 28, 8, 1, 18, 1, 18); layoutPlayerInventorySlots(10, 70); } }; public SpawnerContainer(EntityPlayer player, SpawnerTileEntity containerInventory) { super(factory); addInventory(CONTAINER_INVENTORY, containerInventory); addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory); generateSlots(); } }