package mcjty.rftools.dimension.world.terrain; import cpw.mods.fml.common.eventhandler.Event; import mcjty.rftools.blocks.dimlets.DimletConfiguration; import mcjty.rftools.dimension.world.GenericChunkProvider; import mcjty.rftools.dimension.world.types.TerrainType; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.NoiseGenerator; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class CavernTerrainGenerator implements BaseTerrainGenerator { private World world; private GenericChunkProvider provider; public enum CavernHeight { HEIGHT_64, HEIGHT_128, HEIGHT_196, HEIGHT_256 } private CavernHeight heightsetting; private static int cavernheight[] = new int[] {8, 16, 24, 32}; /** A NoiseGeneratorOctaves used in generating nether terrain */ private NoiseGeneratorOctaves netherNoiseGen1; private NoiseGeneratorOctaves netherNoiseGen2; private NoiseGeneratorOctaves netherNoiseGen3; /** Determines whether something other than nettherack can be generated at a location */ private NoiseGeneratorOctaves netherrackExculsivityNoiseGen; private NoiseGeneratorOctaves netherNoiseGen6; private NoiseGeneratorOctaves netherNoiseGen7; private double[] noiseField; /** Holds the noise used to determine whether something other than the baseblock can be generated at a location */ private double[] baseBlockExclusivityNoise = new double[256]; private double[] noiseData1; private double[] noiseData2; private double[] noiseData3; private double[] noiseData4; private double[] noiseData5; public CavernTerrainGenerator(CavernHeight heightsetting) { if (heightsetting == null) { int hs = DimletConfiguration.cavernHeightLimit; if (hs < 0) { hs = 0; } else if (hs > 3) { hs = 3; } this.heightsetting = CavernHeight.values()[hs]; } else { this.heightsetting = heightsetting; } } @Override public void setup(World world, GenericChunkProvider provider) { this.world = world; this.provider = provider; this.netherNoiseGen1 = new NoiseGeneratorOctaves(provider.rand, 16); this.netherNoiseGen2 = new NoiseGeneratorOctaves(provider.rand, 16); this.netherNoiseGen3 = new NoiseGeneratorOctaves(provider.rand, 8); /* Determines whether slowsand or gravel can be generated at a location */ NoiseGeneratorOctaves slowsandGravelNoiseGen = new NoiseGeneratorOctaves(provider.rand, 4); this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(provider.rand, 4); this.netherNoiseGen6 = new NoiseGeneratorOctaves(provider.rand, 10); this.netherNoiseGen7 = new NoiseGeneratorOctaves(provider.rand, 16); NoiseGenerator[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7}; noiseGens = TerrainGen.getModdedNoiseGenerators(world, provider.rand, noiseGens); this.netherNoiseGen1 = (NoiseGeneratorOctaves)noiseGens[0]; this.netherNoiseGen2 = (NoiseGeneratorOctaves)noiseGens[1]; this.netherNoiseGen3 = (NoiseGeneratorOctaves)noiseGens[2]; this.netherrackExculsivityNoiseGen = (NoiseGeneratorOctaves)noiseGens[4]; this.netherNoiseGen6 = (NoiseGeneratorOctaves)noiseGens[5]; this.netherNoiseGen7 = (NoiseGeneratorOctaves)noiseGens[6]; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] noiseField, int x, int y, int z, int sx, int sy, int sz) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(provider, noiseField, x, y, z, sx, sy, sz); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Event.Result.DENY) { return event.noisefield; } int syr = cavernheight[heightsetting.ordinal()]; if (noiseField == null) { noiseField = new double[sx * sy * sz]; } double d0 = 684.412D; double d1 = 2053.236D; this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, x, y, z, sx, 1, sz, 1.0D, 0.0D, 1.0D); this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, x, y, z, sx, 1, sz, 100.0D, 0.0D, 100.0D); this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, x, y, z, sx, sy, sz, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, x, y, z, sx, sy, sz, d0, d1, d0); this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, x, y, z, sx, sy, sz, d0, d1, d0); int k1 = 0; double[] adouble1 = new double[sy]; int i2; for (i2 = 0; i2 < sy; ++i2) { adouble1[i2] = Math.cos(i2 * Math.PI * 6.0D / syr) * 2.0D; double d2 = i2; if (i2 > syr) { d2 = 0; } else if (i2 > syr / 2) { d2 = (syr - 1 - i2); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble1[i2] -= d2 * d2 * d2 * 10.0D; } } for (i2 = 0; i2 < sx; ++i2) { for (int k2 = 0; k2 < sz; ++k2) { double d4 = 0.0D; for (int j2 = 0; j2 < sy; ++j2) { double d6; double d7 = adouble1[j2]; double d8 = this.noiseData2[k1] / 512.0D; double d9 = this.noiseData3[k1] / 512.0D; double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; double d11; if (j2 > sy - 4) { d11 = ((j2 - (sy - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } if (j2 < d4) { d11 = (d4 - j2) / 4.0D; if (d11 < 0.0D) { d11 = 0.0D; } if (d11 > 1.0D) { d11 = 1.0D; } d6 = d6 * (1.0D - d11) + -10.0D * d11; } noiseField[k1] = d6; ++k1; } } } return noiseField; } @Override public void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] meta) { Block baseBlock = provider.dimensionInformation.getBaseBlockForTerrain().getBlock(); byte baseMeta = provider.dimensionInformation.getBaseBlockForTerrain().getMeta(); Block baseLiquid = provider.dimensionInformation.getFluidForTerrain(); byte b0 = 4; int liquidlevel = 32; if (provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_FLOODED_CAVERN) { liquidlevel = 127; } int k = b0 + 1; byte b2 = 33; int l = b0 + 1; this.noiseField = this.initializeNoiseField(this.noiseField, chunkX * b0, 0, chunkZ * b0, k, b2, l); for (int x4 = 0; x4 < b0; ++x4) { for (int z4 = 0; z4 < b0; ++z4) { for (int height32 = 0; height32 < cavernheight[heightsetting.ordinal()]; ++height32) { double d0 = 0.125D; double d1 = this.noiseField[((x4 + 0) * l + z4 + 0) * b2 + height32 + 0]; double d2 = this.noiseField[((x4 + 0) * l + z4 + 1) * b2 + height32 + 0]; double d3 = this.noiseField[((x4 + 1) * l + z4 + 0) * b2 + height32 + 0]; double d4 = this.noiseField[((x4 + 1) * l + z4 + 1) * b2 + height32 + 0]; double d5 = (this.noiseField[((x4 + 0) * l + z4 + 0) * b2 + height32 + 1] - d1) * d0; double d6 = (this.noiseField[((x4 + 0) * l + z4 + 1) * b2 + height32 + 1] - d2) * d0; double d7 = (this.noiseField[((x4 + 1) * l + z4 + 0) * b2 + height32 + 1] - d3) * d0; double d8 = (this.noiseField[((x4 + 1) * l + z4 + 1) * b2 + height32 + 1] - d4) * d0; for (int h = 0; h < 8; ++h) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; int height = (height32 * 8) + h; for (int x = 0; x < 4; ++x) { int index = ((x + (x4 * 4)) << 12) | ((0 + (z4 * 4)) << 8) | height; short maxheight = 256; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int z = 0; z < 4; ++z) { if (d15 > 0.0D) { aBlock[index] = baseBlock; byte realMeta; if (baseMeta == 127) { realMeta = (byte)((height/2 + x/2 + z/2) & 0xf); } else { realMeta = baseMeta; } meta[index] = realMeta; } else if (height < liquidlevel) { aBlock[index] = baseLiquid; } else { aBlock[index] = null; } index += maxheight; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } @Override public void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(provider, chunkX, chunkZ, aBlock, abyte, biomeGenBases, world); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Event.Result.DENY) { return; } Block baseBlock = provider.dimensionInformation.getBaseBlockForTerrain().getBlock(); byte baseMeta = provider.dimensionInformation.getBaseBlockForTerrain().getMeta(); Block baseLiquid = provider.dimensionInformation.getFluidForTerrain(); byte b0 = 64; double d0 = 0.03125D; this.baseBlockExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.baseBlockExclusivityNoise, chunkX * 16, chunkZ * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { int i1 = (int)(this.baseBlockExclusivityNoise[k + l * 16] / 3.0D + 3.0D + provider.rand.nextDouble() * 0.25D); int j1 = -1; Block block = baseBlock; byte meta = baseMeta; for (int k1 = 255; k1 >= 0; --k1) { int l1 = (l * 16 + k) * 256 + k1; if (k1 < DimletConfiguration.bedrockLayer) { aBlock[l1] = Blocks.bedrock; } else if (k1 < 255 - provider.rand.nextInt(5) && k1 > provider.rand.nextInt(5)) { Block block2 = aBlock[l1]; if (block2 != null && block2.getMaterial() != Material.air) { if (block2 == baseBlock) { if (j1 == -1) { if (i1 <= 0) { block = null; meta = 0; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { block = baseBlock; meta = baseMeta; } if (k1 < b0 && (block == null || block.getMaterial() == Material.air)) { block = baseLiquid; meta = 0; } j1 = i1; if (k1 >= b0 - 1) { aBlock[l1] = block; abyte[l1] = meta; } else { aBlock[l1] = baseBlock; abyte[l1] = baseMeta; } } else if (j1 > 0) { --j1; aBlock[l1] = baseBlock; abyte[l1] = baseMeta; } } } else { j1 = -1; } } else if (heightsetting == CavernHeight.HEIGHT_256) { // Only use a bedrock ceiling if the height is 256. aBlock[l1] = Blocks.bedrock; } } } } } }