package mcjty.rftools.dimension.world.mapgen;
import mcjty.lib.varia.BlockMeta;
import mcjty.rftools.dimension.world.GenericChunkProvider;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.MapGenBase;
import java.util.Random;
public class MapGenDenseCaves extends MapGenBase {
private final GenericChunkProvider provider;
public MapGenDenseCaves(GenericChunkProvider provider) {
this.provider = provider;
}
protected void func_151541_a(long nextLong, int chunkX, int chunkZ, Block[] blocks, double p_151541_6_, double p_151541_8_, double p_151541_10_, float p_151541_12_, float p_151541_13_, float p_151541_14_, int p_151541_15_, int p_151541_16_, double p_151541_17_) {
double d4 = (chunkX * 16 + 8);
double d5 = (chunkZ * 16 + 8);
float f3 = 0.0F;
float f4 = 0.0F;
Random random = new Random(nextLong);
if (p_151541_16_ <= 0) {
int j1 = this.range * 16 - 16;
p_151541_16_ = j1 - random.nextInt(j1 / 4);
}
boolean flag2 = false;
if (p_151541_15_ == -1) {
p_151541_15_ = p_151541_16_ / 2;
flag2 = true;
}
int k1 = random.nextInt(p_151541_16_ / 2) + p_151541_16_ / 4;
boolean flag = random.nextInt(6) == 0;
while (p_151541_15_ < p_151541_16_) {
double d6 = 1.5D + (MathHelper.sin(p_151541_15_ * (float) Math.PI / p_151541_16_) * p_151541_12_ * 1.0F);
double d7 = d6 * p_151541_17_;
float f5 = MathHelper.cos(p_151541_14_);
float f6 = MathHelper.sin(p_151541_14_);
p_151541_6_ += (MathHelper.cos(p_151541_13_) * f5);
p_151541_8_ += f6;
p_151541_10_ += (MathHelper.sin(p_151541_13_) * f5);
if (flag) {
p_151541_14_ *= 0.92F;
} else {
p_151541_14_ *= 0.7F;
}
p_151541_14_ += f4 * 0.1F;
p_151541_13_ += f3 * 0.1F;
f4 *= 0.9F;
f3 *= 0.75F;
f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
if (!flag2 && p_151541_15_ == k1 && p_151541_12_ > 1.0F && p_151541_16_ > 0) {
this.func_151541_a(random.nextLong(), chunkX, chunkZ, blocks, p_151541_6_, p_151541_8_, p_151541_10_, random.nextFloat() * 0.5F + 0.5F, p_151541_13_ - ((float) Math.PI / 2F), p_151541_14_ / 3.0F, p_151541_15_, p_151541_16_, 1.0D);
this.func_151541_a(random.nextLong(), chunkX, chunkZ, blocks, p_151541_6_, p_151541_8_, p_151541_10_, random.nextFloat() * 0.5F + 0.5F, p_151541_13_ + ((float) Math.PI / 2F), p_151541_14_ / 3.0F, p_151541_15_, p_151541_16_, 1.0D);
return;
}
if (flag2 || random.nextInt(4) != 0) {
double d8 = p_151541_6_ - d4;
double d9 = p_151541_10_ - d5;
double d10 = (p_151541_16_ - p_151541_15_);
double d11 = (p_151541_12_ + 2.0F + 16.0F);
if (d8 * d8 + d9 * d9 - d10 * d10 > d11 * d11) {
return;
}
if (p_151541_6_ >= d4 - 16.0D - d6 * 2.0D && p_151541_10_ >= d5 - 16.0D - d6 * 2.0D && p_151541_6_ <= d4 + 16.0D + d6 * 2.0D && p_151541_10_ <= d5 + 16.0D + d6 * 2.0D) {
int i4 = MathHelper.floor_double(p_151541_6_ - d6) - chunkX * 16 - 1;
int l1 = MathHelper.floor_double(p_151541_6_ + d6) - chunkX * 16 + 1;
int j4 = MathHelper.floor_double(p_151541_8_ - d7) - 1;
int i2 = MathHelper.floor_double(p_151541_8_ + d7) + 1;
int k4 = MathHelper.floor_double(p_151541_10_ - d6) - chunkZ * 16 - 1;
int j2 = MathHelper.floor_double(p_151541_10_ + d6) - chunkZ * 16 + 1;
if (i4 < 0) {
i4 = 0;
}
if (l1 > 16) {
l1 = 16;
}
if (j4 < 1) {
j4 = 1;
}
if (i2 > 248) {
i2 = 248;
}
if (k4 < 0) {
k4 = 0;
}
if (j2 > 16) {
j2 = 16;
}
boolean flag3 = false;
int k2;
int j3;
for (k2 = i4; !flag3 && k2 < l1; ++k2) {
for (int l2 = k4; !flag3 && l2 < j2; ++l2) {
for (int i3 = i2 + 1; !flag3 && i3 >= j4 - 1; --i3) {
j3 = (k2 * 16 + l2) * 256 + i3;
if (i3 >= 0 && i3 < 256) {
if (isOceanBlock(blocks, j3, k2, i3, l2, chunkX, chunkZ)) {
flag3 = true;
}
if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) {
i3 = j4;
}
}
}
}
}
if (!flag3) {
for (k2 = i4; k2 < l1; ++k2) {
double d13 = ((k2 + chunkX * 16) + 0.5D - p_151541_6_) / d6;
for (j3 = k4; j3 < j2; ++j3) {
double d14 = ((j3 + chunkZ * 16) + 0.5D - p_151541_10_) / d6;
int k3 = (k2 * 16 + j3) * 256 + i2;
boolean flag1 = false;
if (d13 * d13 + d14 * d14 < 1.0D) {
for (int l3 = i2 - 1; l3 >= j4; --l3) {
double d12 = (l3 + 0.5D - p_151541_8_) / d7;
if (d12 > -0.7D && d13 * d13 + d12 * d12 + d14 * d14 < 1.0D) {
if (isTopBlock(blocks, k3, k2, l3, j3, chunkX, chunkZ)) {
flag1 = true;
}
digBlock(blocks, k3, k2, l3, j3, chunkX, chunkZ, flag1);
}
--k3;
}
}
}
}
if (flag2) {
break;
}
}
}
}
++p_151541_15_;
}
}
@Override
protected void func_151538_a(World world, int cx, int cz, int chunkX, int chunkZ, Block[] blocks) {
int i1 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(5) + 1) + 1);
// if (this.rand.nextInt(2) != 0) {
// i1 = 0;
// }
i1 += 6;
for (int j1 = 0; j1 < i1; ++j1) {
double x = (cx * 16 + this.rand.nextInt(16));
double y = this.rand.nextInt(this.rand.nextInt(120) + 8);
double z = (cz * 16 + this.rand.nextInt(16));
int k1 = 1;
if (this.rand.nextInt(4) == 0) {
this.func_151541_a(this.rand.nextLong(), chunkX, chunkZ, blocks, x, y, z, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D);
k1 += this.rand.nextInt(4);
}
for (int l1 = 0; l1 < k1; ++l1) {
float f = this.rand.nextFloat() * (float) Math.PI * 2.0F;
float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
float f2 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat();
if (this.rand.nextInt(10) == 0) {
f2 *= this.rand.nextFloat() * this.rand.nextFloat() * 3.0F + 1.0F;
}
this.func_151541_a(this.rand.nextLong(), chunkX, chunkZ, blocks, x, y, z, f2, f, f1, 0, 0, 1.0D);
}
}
}
protected boolean isOceanBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) {
return data[index] == Blocks.flowing_water || data[index] == Blocks.water;
}
//Exception biomes to make sure we generate like vanilla
private boolean isExceptionBiome(BiomeGenBase biome) {
if (biome == BiomeGenBase.mushroomIsland) return true;
if (biome == BiomeGenBase.beach) return true;
if (biome == BiomeGenBase.desert) return true;
return false;
}
//Determine if the block at the specified location is the top block for the biome, we take into account
//Vanilla bugs to make sure that we generate the map the same way vanilla does.
private boolean isTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) {
BiomeGenBase biome = worldObj.getBiomeGenForCoords(x + chunkX * 16, z + chunkZ * 16);
return (isExceptionBiome(biome) ? data[index] == Blocks.grass : data[index] == biome.topBlock);
}
/**
* Digs out the current block, default implementation removes stone, filler, and top block
* Sets the block to lava if y is less then 10, and air other wise.
* If setting to air, it also checks to see if we've broken the surface and if so
* tries to make the floor the biome's top block
*
* @param data Block data array
* @param index Pre-calculated index into block data
* @param x local X position
* @param y local Y position
* @param z local Z position
* @param chunkX Chunk X position
* @param chunkZ Chunk Y position
* @param foundTop True if we've encountered the biome's top block. Ideally if we've broken the surface.
*/
protected void digBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ, boolean foundTop) {
BiomeGenBase biome = worldObj.getBiomeGenForCoords(x + chunkX * 16, z + chunkZ * 16);
Block top = (isExceptionBiome(biome) ? Blocks.grass : biome.topBlock);
Block filler = (isExceptionBiome(biome) ? Blocks.dirt : biome.fillerBlock);
Block block = data[index];
BlockMeta baseBlock = provider.dimensionInformation.getBaseBlockForTerrain();
if (block == baseBlock.getBlock() || block == filler || block == top) {
if (y < 10) {
data[index] = Blocks.lava;
} else {
data[index] = null;
if (foundTop && data[index - 1] == filler) {
data[index - 1] = top;
}
}
}
}
}