package mcjty.rftools.dimension.world.terrain; import cpw.mods.fml.common.eventhandler.Event; import mcjty.lib.varia.Logging; import mcjty.rftools.dimension.world.GenericChunkProvider; import mcjty.rftools.dimension.world.types.FeatureType; import mcjty.rftools.dimension.world.types.TerrainType; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.NoiseGenerator; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.NoiseGeneratorPerlin; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.TerrainGen; import java.util.Random; public class NormalTerrainGenerator implements BaseTerrainGenerator { private World world; protected GenericChunkProvider provider; private final double[] noiseField; private double[] noiseData1; private double[] noiseData2; private double[] noiseData3; private double[] noiseData4; private NoiseGeneratorOctaves noiseGen1; private NoiseGeneratorOctaves noiseGen2; private NoiseGeneratorOctaves noiseGen3; private NoiseGeneratorPerlin noiseGen4; // A NoiseGeneratorOctaves used in generating terrain private NoiseGeneratorOctaves noiseGen6; private final float[] parabolicField; private double[] stoneNoise = new double[256]; public NormalTerrainGenerator() { this.noiseField = new double[825]; this.parabolicField = new float[25]; for (int j = -2; j <= 2; ++j) { for (int k = -2; k <= 2; ++k) { float f = 10.0F / MathHelper.sqrt_float((j * j + k * k) + 0.2F); this.parabolicField[j + 2 + (k + 2) * 5] = f; } } } @Override public void setup(World world, GenericChunkProvider provider) { this.world = world; this.provider = provider; this.noiseGen1 = new NoiseGeneratorOctaves(provider.rand, 16); this.noiseGen2 = new NoiseGeneratorOctaves(provider.rand, 16); this.noiseGen3 = new NoiseGeneratorOctaves(provider.rand, 8); this.noiseGen4 = new NoiseGeneratorPerlin(provider.rand, 4); NoiseGeneratorOctaves noiseGen5 = new NoiseGeneratorOctaves(provider.rand, 10); this.noiseGen6 = new NoiseGeneratorOctaves(provider.rand, 16); NoiseGeneratorOctaves mobSpawnerNoise = new NoiseGeneratorOctaves(provider.rand, 8); NoiseGenerator[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise}; noiseGens = TerrainGen.getModdedNoiseGenerators(world, provider.rand, noiseGens); this.noiseGen1 = (NoiseGeneratorOctaves) noiseGens[0]; this.noiseGen2 = (NoiseGeneratorOctaves) noiseGens[1]; this.noiseGen3 = (NoiseGeneratorOctaves) noiseGens[2]; this.noiseGen4 = (NoiseGeneratorPerlin) noiseGens[3]; this.noiseGen6 = (NoiseGeneratorOctaves) noiseGens[5]; } private void func_147423_a(int chunkX4, int chunkY4, int chunkZ4) { this.noiseData4 = this.noiseGen6.generateNoiseOctaves(this.noiseData4, chunkX4, chunkZ4, 5, 5, 200.0D, 200.0D, 0.5D); this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 684.412D, 684.412D, 684.412D); this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, chunkX4, chunkY4, chunkZ4, 5, 33, 5, 684.412D, 684.412D, 684.412D); int l = 0; int i1 = 0; boolean domaze = false; boolean elevated = false; boolean donearlands = provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_NEARLANDS; if (donearlands) { elevated = true; } if (provider.dimensionInformation.hasFeatureType(FeatureType.FEATURE_MAZE)) { domaze = true; long s2 = (((chunkX4 >> 2) + provider.seed + 13) * 314) + (chunkZ4 >> 2) * 17L; Random rand = new Random(s2); rand.nextFloat(); // Skip one. elevated = ((chunkX4 >> 2) & 1) == 0; if (rand.nextFloat() < .2f) { elevated = !elevated; } } if (donearlands) { int cx = chunkX4 >> 2; int cz = chunkZ4 >> 2; if (Math.abs(cx) < 5 && Math.abs(cz) < 5) { elevated = false; } } if (provider.biomesForGeneration == null) { Logging.log("Dimension " + world.provider.dimensionId + " has a problem! Ignoring for now."); return; } for (int j1 = 0; j1 < 5; ++j1) { for (int k1 = 0; k1 < 5; ++k1) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; byte b0 = 2; BiomeGenBase biomegenbase = provider.biomesForGeneration[j1 + 2 + (k1 + 2) * 10]; for (int l1 = -b0; l1 <= b0; ++l1) { for (int i2 = -b0; i2 <= b0; ++i2) { BiomeGenBase biomegenbase1 = provider.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; if (domaze || donearlands) { if (f3 > 0.0F && elevated) { if (provider.worldType == WorldType.AMPLIFIED) { f3 = 2.0F + f3 * 1.5f; f4 = 1.0F + f4 * 3.0f; } else { f3 = 2.0F + f3; f4 = 0.5F + f4 * 1.5f; } } else { if (provider.worldType == WorldType.AMPLIFIED && f3 > 0.0f) { f3 = 0.5F + f3 * 1.5F; f4 = 0.5F + f4 * 2.0F; } else { f4 = f4 * 0.5F; } } } else { if (provider.worldType == WorldType.AMPLIFIED && f3 > 0.0F) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } } float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F); if (biomegenbase1.rootHeight > biomegenbase.rootHeight) { f5 /= 2.0F; } f += f4 * f5; f1 += f3 * f5; f2 += f5; } } f /= f2; f1 /= f2; f = f * 0.9F + 0.1F; f1 = (f1 * 4.0F - 1.0F) / 8.0F; double d12 = this.noiseData4[i1] / 8000.0D; if (d12 < 0.0D) { d12 = -d12 * 0.3D; } d12 = d12 * 3.0D - 2.0D; if (d12 < 0.0D) { d12 /= 2.0D; if (d12 < -1.0D) { d12 = -1.0D; } d12 /= 1.4D; d12 /= 2.0D; } else { if (d12 > 1.0D) { d12 = 1.0D; } d12 /= 8.0D; } ++i1; double d13 = f1; double d14 = f; d13 += d12 * 0.2D; d13 = d13 * 8.5D / 8.0D; double d5 = 8.5D + d13 * 4.0D; for (int j2 = 0; j2 < 33; ++j2) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) { d6 *= 4.0D; } double d7 = this.noiseData2[l] / 512.0D; double d8 = this.noiseData3[l] / 512.0D; double d9 = (this.noiseData1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; if (j2 > 29) { double d11 = ((j2 - 29) / 3.0F); d10 = d10 * (1.0D - d11) + -10.0D * d11; } this.noiseField[l] = d10; ++l; } } } } @Override public void generate(int chunkX, int chunkZ, Block[] aBlock, byte[] meta) { Block baseBlock = provider.dimensionInformation.getBaseBlockForTerrain().getBlock(); byte baseMeta = provider.dimensionInformation.getBaseBlockForTerrain().getMeta(); Block baseLiquid = provider.dimensionInformation.getFluidForTerrain(); func_147423_a(chunkX * 4, 0, chunkZ * 4); byte waterLevel = 63; for (int x4 = 0; x4 < 4; ++x4) { int l = x4 * 5; int i1 = (x4 + 1) * 5; for (int z4 = 0; z4 < 4; ++z4) { int k1 = (l + z4) * 33; int l1 = (l + z4 + 1) * 33; int i2 = (i1 + z4) * 33; int j2 = (i1 + z4 + 1) * 33; for (int height32 = 0; height32 < 32; ++height32) { double d0 = 0.125D; double d1 = noiseField[k1 + height32]; double d2 = noiseField[l1 + height32]; double d3 = noiseField[i2 + height32]; double d4 = noiseField[j2 + height32]; double d5 = (noiseField[k1 + height32 + 1] - d1) * d0; double d6 = (noiseField[l1 + height32 + 1] - d2) * d0; double d7 = (noiseField[i2 + height32 + 1] - d3) * d0; double d8 = (noiseField[j2 + height32 + 1] - d4) * d0; for (int h = 0; h < 8; ++h) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; int height = (height32 * 8) + h; for (int x = 0; x < 4; ++x) { int index = ((x + (x4 * 4)) << 12) | ((0 + (z4 * 4)) << 8) | height; short maxheight = 256; index -= maxheight; double d14 = 0.25D; double d16 = (d11 - d10) * d14; double d15 = d10 - d16; for (int z = 0; z < 4; ++z) { index += maxheight; if ((d15 += d16) > 0.0D) { aBlock[index] = baseBlock; byte realMeta; if (baseMeta == 127) { realMeta = (byte)((height/2 + x/2 + z/2) & 0xf); } else { realMeta = baseMeta; } meta[index] = realMeta; } else if (height < waterLevel) { aBlock[index] = baseLiquid; } else { aBlock[index] = null; } } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } @Override public void replaceBlocksForBiome(int chunkX, int chunkZ, Block[] aBlock, byte[] abyte, BiomeGenBase[] biomeGenBases) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(provider, chunkX, chunkZ, aBlock, abyte, biomeGenBases, world); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Event.Result.DENY) { return; } double d0 = 0.03125D; this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, (chunkX * 16), (chunkZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeGenBase biomegenbase = biomeGenBases[l + k * 16]; biomegenbase.genTerrainBlocks(world, provider.rand, aBlock, abyte, chunkX * 16 + k, chunkZ * 16 + l, this.stoneNoise[l + k * 16]); } } } }