package mcjty.rftools.blocks.shield;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class InvisibleShieldBlock extends AbstractShieldBlock {
public InvisibleShieldBlock() {
super();
setBlockName("invisibleShieldBlock");
}
@Override
public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec) {
return null;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public int getRenderType() {
return -1; // Invisible
}
}