package mcjty.rftools.blocks.screens;
import mcjty.lib.container.ContainerFactory;
import mcjty.lib.container.GenericContainer;
import mcjty.lib.container.SlotDefinition;
import mcjty.lib.container.SlotType;
import net.minecraft.entity.player.EntityPlayer;
public class ScreenContainer extends GenericContainer {
public static final String CONTAINER_INVENTORY = "container";
public static final int SLOT_MODULES = 0;
public static final int SCREEN_MODULES = 11;
public static final ContainerFactory factory = new ContainerFactory() {
@Override
protected void setup() {
addSlotBox(new SlotDefinition(SlotType.SLOT_INPUT), CONTAINER_INVENTORY, SLOT_MODULES, 7, 7, 1, 18, SCREEN_MODULES, 18);
layoutPlayerInventorySlots(85, 142);
}
};
public ScreenContainer(EntityPlayer player, ScreenTileEntity containerInventory) {
super(factory);
addInventory(CONTAINER_INVENTORY, containerInventory);
addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory);
generateSlots();
}
}