package mcjty.rftools.blocks.screens; import mcjty.lib.container.ContainerFactory; import mcjty.lib.container.GenericContainer; import mcjty.lib.container.SlotDefinition; import mcjty.lib.container.SlotType; import net.minecraft.entity.player.EntityPlayer; public class ScreenContainer extends GenericContainer { public static final String CONTAINER_INVENTORY = "container"; public static final int SLOT_MODULES = 0; public static final int SCREEN_MODULES = 11; public static final ContainerFactory factory = new ContainerFactory() { @Override protected void setup() { addSlotBox(new SlotDefinition(SlotType.SLOT_INPUT), CONTAINER_INVENTORY, SLOT_MODULES, 7, 7, 1, 18, SCREEN_MODULES, 18); layoutPlayerInventorySlots(85, 142); } }; public ScreenContainer(EntityPlayer player, ScreenTileEntity containerInventory) { super(factory); addInventory(CONTAINER_INVENTORY, containerInventory); addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory); generateSlots(); } }